// Use this for initialization void Start() { gameObject.GetComponent <SpriteRenderer>().sprite = sprites[Random.Range(0, sprites.Length)]; frozen = false; controller = GameObject.Find("Game Controller").GetComponent <GameController>(); init = GameObject.Find("Game Controller").GetComponent <Initialize>(); elevator = controller.GetElevator(); cardManager = controller.GetCardManager(); passengerName = NameGenerator.Name(); job = NameGenerator.Job(); rage = 0; timeAlive = -1.0f; positionOnLift = Random.Range(-0.9f, 1.1f); do { floor = Random.Range(1, init.NoOfFloors() + 1); } while (floor == elevator.GetFloor()); elevator.Lock(); card = cardManager.ConstructCard(this); StartCoroutine(MoveToPosition(new Vector3(positionOnLift, -0.25f, -1), 1.0f, false)); }
private void LeaveElevator() { timeAlive = -1.0f; cardManager.DismissCard(card); elevator.Lock(); controller.RemovePassenger(this); StartCoroutine(MoveToPosition(new Vector3(6, -0.25f, -1), 1.0f, true)); }
// Update is called once per frame void Update() { if (isRunning) { timePlaying += Time.deltaTime * 6.0f; bool isAm; timeText.text = ToClockString(timePlaying, out isAm, 540.0f); if (isAm) { aMPMText.text = "AM"; } else { aMPMText.text = "PM"; } } else { if (!isRunning) { if (Input.GetKeyDown(KeyCode.RightArrow) && !isEnding) { isRunning = true; StopCoroutine(a); StartCoroutine(FadeOutMessageOfTheDay()); } } else { if (Input.GetKeyUp(KeyCode.Space) && isOver) { RequestGameRestart(); } } } if (isRunning && timePlaying >= 480) { isRunning = false; isEnding = true; StartCoroutine(FlashClock()); } if (isEnding && passengers.Count == 0) { isEnding = false; elevator.Lock(); StartCoroutine(EndDayFadeOut()); } }