private string GetStateTrigger(ElevatorDoorState state) { if (state == ElevatorDoorState.CLOSE_DOOR) { return("close"); } if (state == ElevatorDoorState.OPEN_DOOR) { return("open"); } return(""); }
private void SetDoorState(ElevatorDoor door, ElevatorDoorState state) { door.state = state; door.animator.SetTrigger(GetStateTrigger(state)); }