// to be implemented by the developer public override void AgentAction(float[] vectorAction, string textAction) { float reward = 0; elevator.AgentAction(vectorAction, textAction, out reward); AddReward(reward); }
// to be implemented by the developer public override void AgentAction(float[] vectorAction, string textAction) { float reward = 0; elevator.AgentAction(vectorAction, textAction, out reward); AddReward(reward); }