public override void FadeOut() { Sound.SoundPlayer.ItemFadeOut(); lvl.FadeOut(); sb.FadeOut(); hb.FadeOut(); op.FadeOut(); st.FadeOut(); ex.FadeOut(); intr.position = new Vector2(0, Main.WindowHeight - intr.size.Y); cr.position = new Vector2(Main.WindowWidth - cr.size.X, Main.WindowHeight - cr.size.Y); for (int i = (int)intr.size.X; i >= 0; i--) { intr.position.X = i - intr.size.X; cr.position.X = Main.WindowWidth - i; System.Threading.Thread.Sleep(3); } while (true) { if (!ex.IsFading) { break; } System.Threading.Thread.Sleep(1); } }
public override void FadeOut() { Sound.SoundPlayer.ItemFadeOut(); bnew.FadeOut(); bload.FadeOut(); back.FadeOut(); while (true) { if (!back.IsFading) { break; } System.Threading.Thread.Sleep(1); } }