private void OnTriggerEnter(Collider other) { ElementalProjectile elemProj = other.GetComponent <ElementalProjectile>(); if (elemProj == null) { other.transform.parent = _parent; } }
public void SpellFire(Vector3 dirSpell) { ElementalProjectile elementalProjectile = Instantiate(_firePrefab, transform.position, Quaternion.identity, _projectileContainer); if (dirSpell != Vector3.zero) { elementalProjectile.Init(dirSpell, gameObject.GetInstanceID()); } else { elementalProjectile.Init(transform.right, gameObject.GetInstanceID()); } }
private void SpellWater(Vector3 dirSpell) { ElementalProjectile projectile = Instantiate(_waterPrefab, transform.position, Quaternion.identity, _projectileContainer); if (dirSpell != Vector3.zero) { projectile.Init(dirSpell, gameObject.GetInstanceID()); } else { projectile.Init(transform.right, gameObject.GetInstanceID()); } }
//A RECODER EN STATE MACHINE public void SpellWater(Vector3 dirSpell) { ElementalProjectile projectile = Instantiate(_waterPrefab, transform.position, Quaternion.identity, _projectileContainer); AudioManager.Instance.PlayRandomSFX("WATERSHOOT"); if (dirSpell != Vector3.zero) { projectile.Init(dirSpell, gameObject.GetInstanceID()); } else { projectile.Init(transform.right, gameObject.GetInstanceID()); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Collectible") { //Collectibles collectibles = other.gameObject.GetComponent<Collectibles>(); /* if(collectibles != null) * { * // _characHealth.GetLifeBack(collectibles.LifeHealed); * Destroy(other.gameObject); * }*/ } ElementalProjectile elemProj = other.GetComponent <ElementalProjectile>(); if (elemProj != null && elemProj.InstanceID != gameObject.GetInstanceID()) { Destroy(other.gameObject); } if (other.gameObject.layer == 17) { // DamageFireSurface dmgFire = other.GetComponent<DamageFireSurface>(); /* * if (dmgFire != null && _invulnerable == false && _elemCharac.IsImune == false) * { * // _characHealth.TakeDamage(dmgFire.Damages); * _invulnerable = true; * }*/ } if (other.gameObject.layer == 18) { ElementalProjectile elemProject = other.GetComponent <ElementalProjectile>(); if (elemProject != null && _invulnerable == false && _elemCharac.IsImune == false) { // _characHealth.TakeDamage(elemProject.Damages); _invulnerable = true; } } }
private void OnTriggerEnter(Collider collider) { // Check if other is AElement AElement other = collider.GetComponent <AElement>(); if (other != null) { if (other is ElementalProjectile) { ElementalProjectile elemProj = other.GetComponent <ElementalProjectile>(); if (elemProj.InstanceID != gameObject.GetInstanceID()) { // React with other's element ElementalReaction(other.Element); } } else { // React with other's element ElementalReaction(other.Element); } } }