示例#1
0
        void OnDrag(object sender, EventArgs e)
        {
            if (InputManager.Mouse.IsOwnerFocused)
            {
                //If there is an element
                if (mCurrentSelectedElementRuntime != null)
                {
                    if (mCurrentAction == ActionType.Scale)
                    {
                        mScalingHandles.Scale();
                    }
                    //Move
                    else if (mCurrentAction == ActionType.Move)
                    {
                        //If the element is something else (such as part of an entity)
                        if (mCurrentSelectedElementRuntime.DirectObjectReference != null && mCurrentSelectedElementRuntime.DirectObjectReference is PositionedObject && mCurrentSelectedElementRuntime.ReferencedFileRuntimeList.LoadedScenes.Count == 0 && mCurrentSelectedElementRuntime.ReferencedFileRuntimeList.LoadedShapeCollections.Count == 0)
                        {
                            PositionedObject element = (PositionedObject)mCurrentSelectedElementRuntime.DirectObjectReference;
                            PositionedObject parent  = element.Parent;

                            element.Detach();
                            element.X += GuiManager.Cursor.WorldXChangeAt(0, mLayers[entityControlControls.LayerComboBox.SelectedIndex]);
                            element.Y += GuiManager.Cursor.WorldYChangeAt(0, mLayers[entityControlControls.LayerComboBox.SelectedIndex]);
                            element.AttachTo(parent, true);
                        }
                        //Else, just move the element
                        else
                        {
                            PositionedObject parent = mCurrentSelectedElementRuntime.Parent;
                            mCurrentSelectedElementRuntime.Detach();
                            mCurrentSelectedElementRuntime.X += GuiManager.Cursor.WorldXChangeAt(0, mLayers[entityControlControls.LayerComboBox.SelectedIndex]);
                            mCurrentSelectedElementRuntime.Y += GuiManager.Cursor.WorldYChangeAt(0, mLayers[entityControlControls.LayerComboBox.SelectedIndex]);
                            mCurrentSelectedElementRuntime.AttachTo(parent, true);
                        }
                    }
                    //Rotate
                    else if (mCurrentAction == ActionType.Rotate)
                    {
                    }
                }
            }
        }