public override void PostInitialize() { ElementManager.AddBulkTags(new Dictionary <Element, Tag[]>() { { // Sand is a powder ElementLoader.FindElementByHash(SimHashes.Sand), new Tag[] { Tags.Powder } }, { // Regolith is a silt ElementLoader.FindElementByHash(SimHashes.Regolith), new Tag[] { Tags.Silt } }, { // Steel is an alloy ElementLoader.FindElementByHash(SimHashes.Steel), new Tag[] { GameTags.Alloy } }, { // Thermium is an alloy ElementLoader.FindElementByHash(SimHashes.TempConductorSolid), new Tag[] { GameTags.Alloy } } }); ElementLoader.FindElementByHash(SimHashes.Diamond).tag = Tags.Gem; ElementLoader.FindElementByHash(SimHashes.Salt).tag = Tags.Silt; }