private string GetUIStatusCss() { string matchmodeCSS = GameState.Value.MatchType switch { MatchType.PlaceTheName => "--place-the-name", MatchType.PlaceTheSymbol => "--place-the-symbol", _ => throw new NotImplementedException(GameState.Value.MatchType.ToString()) }; string sceneTypeCss = NavigationState.Value.Scene switch { SceneType.ElementsMatchGameOver => "--game-over", SceneType.TransitionFromElementsMatchGameToGameOver => "--game-over-sequence", SceneType.ElementsMatchGame => "--gameplay", SceneType.MainMenu => "", _ => throw new NotImplementedException(NavigationState.Value.Scene.ToString()) }; string highlightedElementGroup = ""; byte? expectedAtomicNumber = GameState.Value.ExpectedElement; if (GameState.Value.HighlighElementsInExpectedGroup && expectedAtomicNumber.HasValue) { ElementGroup expectedElementGroup = TableOfElementsData.ElementByNumber[expectedAtomicNumber.Value].Group; highlightedElementGroup = "--highlight-group" + expectedElementGroup.GetAsCssClass(); } return($"{matchmodeCSS} {sceneTypeCss} {highlightedElementGroup}"); }