/// <summary> /// Create a new <see cref="BoxRenderer" />. /// </summary> public BoxRenderer() { drawGroup = ElementDrawGroup.Create(); Shaders.Selection.Use(); drawGroup.VertexArrayBindBuffer(size: 3); int vertexLocation = Shaders.Selection.GetAttributeLocation("aPosition"); drawGroup.VertexArrayBindAttribute(vertexLocation, size: 3, offset: 0); }
/// <summary> /// Create a new overlay renderer. /// </summary> public OverlayRenderer() { (float[] vertices, uint[] indices) = BlockModels.CreatePlaneModel(); drawGroup = ElementDrawGroup.Create(); drawGroup.SetStorage(elements: 6, vertices.Length, vertices, indices.Length, indices); Shaders.Overlay.Use(); drawGroup.VertexArrayBindBuffer(size: 5); int vertexLocation = Shaders.Overlay.GetAttributeLocation("aPosition"); drawGroup.VertexArrayBindAttribute(vertexLocation, size: 3, offset: 0); int texCordLocation = Shaders.Overlay.GetAttributeLocation("aTexCoord"); drawGroup.VertexArrayBindAttribute(texCordLocation, size: 2, offset: 3); }