void Update() { #region For Testing // - FOR TESTING - // // if (Input.GetKeyDown("space")) // { // if (!inGoldenEggSequence) // { // inGoldenEggSequence = true; // } // else // { // inGoldenEggSequence = false; // coverAlpha = 0; // coverScreen.color = new Color (coverScreen.color.r, coverScreen.color.g, coverScreen.color.b, coverAlpha); // anim.Play("Nothing", 0); // eggAnimTimer = 0; // eggAnimStarted = false; // partGlow.Stop(true); // partShafts.Stop(true); // partSparkles.Stop(true); // partPop.Stop(true); // partTrail.Stop(true); // partGlow.Clear(true); // partShafts.Clear(true); // partSparkles.Clear(true); // partPop.Clear(true); // partTrail.Clear(true); // } // } // if (Input.GetMouseButtonDown(0)) // { // clickDown = true; // Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); // hit = Physics2D.Raycast(mousePos, Vector3.forward, 50f); // if (hit) // { // if (hit.collider.CompareTag("GoldenEgg")) // { // Debug.Log("Hit Golden Egg yo."); // //anim.SetTrigger("TapAnim"); // //goldenEggCollider.enabled = false; // //inGoldenEggSequence = false; // //if (anim.enabled) anim.enabled = false; // //else { anim.enabled = true; } // } // } // } // if (Input.GetMouseButtonUp(0)) // { // clickDown = false; // } // - END TESTING - // #endregion // Wait until no other sequences are playing to start the Golden Egg sequence. if (waitingToStartSeq && !ClickOnEggs.inASequence) { inGoldenEggSequence = true; // In a sequence. ClickOnEggs.inASequence = true; waitingToStartSeq = false; lvlTapManScript.ZoomOutCameraReset(); } // -- START GOLDEN EGG SEQUENCE -- // if (inGoldenEggSequence) { seqTimer += Time.deltaTime; // Set the GoldenEgg as found and save if (!eggGoToCornerScript.eggFound) { eggGoToCornerScript.eggFound = true; eggGoToCornerScript.SaveEggToCorrectFile(); } // Start things according to the sequence timer. if (seqTimer >= startCover && !coverB) { DarkenScreen(); coverB = true; } if (seqTimer >= startText && !textB) { titleAnim.SetTrigger("PopIn"); //textWarpScript.StartAnimatedWarp = true; textFadeScript.startFadeIn = true; //textSplineWScript.isPlaying = true; //textFX.Play(); textB = true; //sound text pop audioRiddleSolvedAnimScript.riddleSolvedTextSnd(); } if (seqTimer >= startFireWorks && !fireWorksB) { firework01.Play(true); firework02.Play(true); fireWorksB = true; //explosion sounds tests audioRiddleSolvedAnimScript.fireworkTrailBurstSnd(); //audioRiddleSolvedAnimScript.fireworkTrailBurstSnd(); } if (seqTimer >= startEgg && !eggB) { StartEgg(); eggB = true; } // Fade in the Glow up to its desired value over 1 second (+= Time.deltaTime * partGlowMaxAplha & alpha's max value is 1) if (partGlow.isPlaying) { var main = partGlow.main; if (partGlowMaxAplha <= 0) { partGlowMaxAplha = main.startColor.color.a; } if (partGlowA < partGlowMaxAplha) { partGlowA += Time.deltaTime * partGlowMaxAplha; main.startColor = new Color(main.startColor.color.r, main.startColor.color.g, main.startColor.color.b, partGlowA); } } else { partGlowA = 0; partGlowMaxAplha = 0; } // Fade in the shafts over 1 second (+= Time.deltaTime & alpha's max value is 1) if (partShafts.isPlaying) { if (partShaftsA < 1) { partShaftsA += Time.deltaTime; var main = partShafts.main; main.startColor = new Color(main.startColor.color.r, main.startColor.color.g, main.startColor.color.b, partShaftsA); } } else { partShaftsA = 0; } // Increase the trail's size when the egg swoops in if (partTrail.isPlaying) { partTrailSize += Time.deltaTime; var main = partTrail.main; main.startSizeMultiplier = partTrailSize; } else { partTrailSize = 0; } } // After the player taps the Golden Egg, timeline sequence if (inSendingToCorner) { eggToCornerTimer += Time.deltaTime; if (eggToCornerTimer >= coverOffTime) { LightenScreen(); } if (eggToCornerTimer >= congratsOffTime) { textFadeScript.startFadeOut = true; foreach (FadeInOutSprite starFadeScript in starFadeScripts) { starFadeScript.FadeOut(); } } if (eggToCornerTimer >= eggToCornerTime) { eggGoToCornerScript.GoToCorner(); clickOnEggsScript.eggMoving += 1; clickOnEggsScript.openEggPanel = true; } if (eggToCornerTimer > coverOffTime && eggToCornerTimer > congratsOffTime && eggToCornerTimer > eggToCornerTime) { inSendingToCorner = false; // Sequence finished. ClickOnEggs.inASequence = false; } } // Fade in darkened screen. if (coverOn) { coverAlpha += Time.deltaTime; coverScreen.color = new Color(coverScreen.color.r, coverScreen.color.g, coverScreen.color.b, coverAlpha); if (coverAlpha >= coverMaxAlpha) { coverOn = false; } } // Fade out darkened screen. if (coverOff) { coverAlpha -= Time.deltaTime; coverScreen.color = new Color(coverScreen.color.r, coverScreen.color.g, coverScreen.color.b, coverAlpha); if (coverAlpha <= 0) { coverOff = false; } } // //Fade in the "Congratulations" game objects at the same time (not sure about dividing for performance, but it gives the time in seconds) // if (congratsTxtOn) { // textFadeScript.startFadeIn = true; // congratsTxtOn = false; // // congratsA += Time.deltaTime / congratsFadeTime; // // foreach(SpriteRenderer obj in congratsObjs) { obj.color = new Color(obj.color.r, obj.color.g, obj.color.b, congratsA); } // // if (congratsA >= 1) { congratsTxtOn = false; } // } // if (congratsTxtOff) { // textFadeScript.startFadeOut = true; // congratsTxtOff = false; // // congratsA -= Time.deltaTime / congratsFadeTime; // // foreach(SpriteRenderer obj in congratsObjs) { obj.color = new Color(obj.color.r, obj.color.g, obj.color.b, congratsA); } // // if (congratsA <= 0) { congratsTxtOff = false; } // } // Trying to get rid of the shaft particles in a nice way if (partShaftsFade) { // DOES NOT WORK BECASUE THE CHOSEN PARTICLE MATERIAL SHADER DOES NOT HAVE _COLOR OR _TINTCOLOR TO MODIFY ON THE MATERIAL INSTANCE OF THE SHAFT PARTICLE. // partShaftsMatA -= Time.deltaTime * partShaftsFadeTime; // partShaftsMat.SetColor("_TintColor",new Color(partShaftsMat.color.r, partShaftsMat.color.g, partShaftsMat.color.b, partShaftsMatA)); // if (partShaftsMatA <= 0) { partShaftsFade = false; } float shaftX = partShafts.transform.localScale.x; float shaftZ = partShafts.transform.localScale.z; shaftX -= Time.deltaTime * partShaftsShrinkTime; shaftZ -= Time.deltaTime * partShaftsShrinkTime; partShafts.transform.localScale = new Vector3(shaftX, 1, shaftZ); if (shaftX <= 0 || shaftZ <= 0) { partShaftsFade = false; } } // Set the GoldenEgg scale to 4 (its original scale) in x & y. if (eggGoToCornerScript.eggFound && !inGoldenEggSequence && this.transform.localScale.x != 4) { this.transform.localScale += new Vector3(4 - this.transform.localScale.x, 4 - this.transform.localScale.y, 0); } }
void Update() { if (seqChecker != inASequence) //delete this later plzzz ty { seqChecker = inASequence; //Debug.Log("Cmon just say inASequence is: " + seqChecker); } // initial delay -> check silver eggs -> check lvl complete -> allow play if (iniSeq) { if (iniDelay > 0) { iniDelay -= Time.deltaTime; } else { iniSeqTimer += Time.deltaTime; if (iniSeqTimer > checkNewSilEggsF && !iniSilEggCheckB) { sceneSilEggSpaScript.SpawnNewSilverEggs(); iniSilEggCheckB = true; allowTapF += checkLvlCompleteF; } if (iniSeqTimer > checkLvlCompleteF && !iniLvlCompCheckB) { if (totalEggsFound == eggsNeeded && !levelComplete) { PlayLvlCompleteSeq(); } ; iniLvlCompCheckB = true; } if (iniSeqTimer > allowTapF) { if (!levelCompleteScript.inLvlCompSeqSetup) { sceneTapEnabScript.canTapEggRidPanPuz = true; sceneTapEnabScript.canTapHelpBird = true; sceneTapEnabScript.canTapPauseBtn = true; } iniSeq = false; } } } // -- ON CLICK/TAP -- // if (myInputDetector.Tapped) { mousePos = Camera.main.ScreenToWorldPoint(myInputDetector.TapPosition); mousePos2D = new Vector2(mousePos.x, mousePos.y); hit = Physics2D.Raycast(mousePos2D, Vector3.forward, 50f); if (hit) { if (sceneTapEnabScript.canTapEggRidPanPuz) // On regular eggs, puzzle, eggPanel // - Egg Tapped - // { if (hit.collider.CompareTag("Egg")) { myInputDetector.cancelDoubleTap = true; EggGoToCorner eggScript = hit.collider.gameObject.GetComponent <EggGoToCorner>(); eggScript.EggFound(); GlobalVariables.globVarScript.eggsFoundOrder[eggs.IndexOf(hit.collider.gameObject)] = eggsFound; hit.collider.enabled = false; eggsFound++; eggMoving++; openEggPanel = true; // SFX Open Panel if (!openEggPanel) { openEggPanel = true; audioSceneGenScript.openPanel(); } // SFX Click Egg audioSceneGenScript.ClickEggsSound(hit.collider.gameObject); //Play egg click sound //audioSceneGenScript. AddEggsFound(); eggScript.SaveEggToCorrectFile(); } // - Go To Puzzle Scene - // if (hit.collider.CompareTag("Puzzle")) { if (GlobalVariables.globVarScript.puzzIntroDone) { menuStatesScript.puzzleConfActive = true; menuStatesScript.puzzleConfStates = MenuStatesManager.MenuStates.TurnOn; } else { LoadPuzzle(); } } // - Opening Egg Panel Manually - // if (hit.collider.CompareTag("EggPanel")) { if (lockDropDownPanel) { openEggPanel = false; lockDropDownPanel = false; //SFX Play close panel sound audioSceneGenScript.closePanel(); return; } if (eggMoving <= 0) { openEggPanel = true; lockDropDownPanel = true; //SFX Play close panel sound audioSceneGenScript.openPanel(); } if (eggMoving > 0) { lockDropDownPanel = true; } } } if (sceneTapEnabScript.canTapGoldEgg) { // - Golden Egg Tapped - // if ((hit.collider.CompareTag("GoldenEgg"))) { EggGoToCorner eggScript = hit.collider.gameObject.GetComponent <EggGoToCorner>(); eggScript.EggFound(); hit.collider.enabled = false; sceneTapEnabScript.canTapEggRidPanPuz = true; sceneTapEnabScript.canTapHelpBird = true; sceneTapEnabScript.canTapPauseBtn = true; sceneTapEnabScript.canTapGoldEgg = false; //AdjustGoldenEggCount(); AddEggsFound(); eggScript.SaveEggToCorrectFile(); // SFX Click GOLD Egg audioSceneGenScript.goldEggSound(); audioSceneGenScript.goldEggShimmerStopSound(); } } } } // -- Egg Panel Movement -- // if (eggMoving <= 0 && !lockDropDownPanel) { // - Hide Egg Panel - // if (timer <= basePanelOpenTime && openEggPanel) { timer += Time.deltaTime; } else { openEggPanel = false; timer = 0f; } eggPanel.transform.position = Vector3.MoveTowards(eggPanel.transform.position, eggPanelHidden.transform.position, Time.deltaTime * panelMoveSpeed); dropDrowArrow.transform.eulerAngles = new Vector3(dropDrowArrow.transform.eulerAngles.x, dropDrowArrow.transform.eulerAngles.y, 180); } if (eggMoving > 0 || openEggPanel) { // - Show Egg Panel - // eggPanel.transform.position = Vector3.MoveTowards(eggPanel.transform.position, eggPanelShown.transform.position, Time.deltaTime * panelMoveSpeed); dropDrowArrow.transform.eulerAngles = new Vector3(dropDrowArrow.transform.eulerAngles.x, dropDrowArrow.transform.eulerAngles.y, 0); } }