public void OnUpdateEggs(JsonData jd) { Global.eggs = Egg.ParseEggs(jd["Eggs"]); foreach (Egg egg in Global.eggs) { Debug.Log(egg.ToString()); } }
public string AddEgg(string eggName, int energyRequired) { var egg = new Egg(eggName, energyRequired); this.eggRepository.Add(egg); return(string.Format(OutputMessages.EggAdded, eggName)); }
public bool IsInherited(int m) { if (Base.Contains(m)) { return(false); } return(Special.Contains(m) || Egg.Contains(m) || LevelUp.Contains(m) || TMHM.Contains(m) || Tutor.Contains(m)); }
//called from multithreaded enviorment public void Delete(Egg egg) { using (ApplicationDBContext context = new ApplicationDBContext()) { context.Eggs.Remove(egg); context.SaveChanges(); } }
public string AddEgg(string eggName, int energyRequired) { IEgg egg = new Egg(eggName, energyRequired); eggs.Add(egg); return($"Successfully added egg: {eggName}!"); }
void OnCollisionEnter2D(Collision2D other) { Assert.AreEqual(other.gameObject.layer, LayerMask.NameToLayer("Egg")); Egg egg = other.gameObject.GetComponent <Egg>(); Assert.IsNotNull(egg); onEggFallOut.Invoke(egg); }
/// <summary> /// 装饰者模式 /// </summary> public static void DecoratorPatternMethods() { var noodles = new YouPoNoodles(); var egg = new Egg(noodles); var lajiao = new LaJiao(egg); lajiao.AddSomeThing(); }
public static Egg GetInstance() { if (instance == null) { instance = new Egg(); } return(instance); }
public void FighterFactory_CorrectlyRandomizesEggType_IfNoneSpecified() { TestFighterFactory.SetChanceService(_chanceService); _chanceService.PushWhichEventOccurs(0); Egg egg = (Egg)FighterFactory.GetFighter(FighterType.Egg, 1); Assert.AreEqual(Globals.EggMagicTypes[0], egg.MagicType); }
public IActionResult Create([FromBody] Egg egg) { if (egg == null) { return(BadRequest()); } eggsRep.Create(egg); return(CreatedAtRoute("GetEggFromAll", new { id = egg.Id }, egg)); }
private void OnCollisionEnter2D(Collision2D collision) { Egg e = collision.gameObject.GetComponent <Egg>(); if (e != null) { boss.TakeDamage(1); } }
public string AddEgg(string eggName, int energyRequired) { string message = string.Empty; var egg = new Egg(eggName, energyRequired); eggRepository.Add(egg); message = string.Format(OutputMessages.EggAdded, eggName); return(message); }
public void UseSkill() { Egg egg = MonoBehaviour.Instantiate(_eggPrefab).GetComponent <Egg>(); egg.SetEggDamage(_eggDamage); view.PlayEggSound(); egg.transform.position = _eggSpawnPoint.position; egg.GetComponent <Rigidbody2D>().AddForce(new Vector2(_eggSpawnPoint.right.x, 1).normalized *_throwForce, ForceMode2D.Impulse); }
public Egg Create(int id) { Chicken chicken = Context.Chickens.Find(id); Egg egg = chicken.CreateChild(); Context.Eggs.Add(egg); Context.SaveChanges(); return(egg); }
public static Egg[] FryEggs(int egg) { Egg[] eggs = new Egg[egg]; for (int i = 0; i < egg; i++) { eggs[i] = new Egg(); } return(eggs); }
void Start() { Screen.SetResolution(1200, 675, true, 60); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); egg = GameObject.FindGameObjectWithTag("Egg").GetComponent <Egg>(); showScore = (Text)GameObject.FindGameObjectWithTag("Score").GetComponent <Text>(); showEggHP = (Text)GameObject.FindGameObjectWithTag("EggHP").GetComponent <Text>(); showLevel = (Text)GameObject.FindGameObjectWithTag("Level").GetComponent <Text>(); }
private void EggRemove(object sender, EventArgs e) { Egg eg = sender as Egg; foreach (Image im in eg.EggWay) { MainGrid.Children.Remove(im); } }
public void CorrectlyMovesToNextSubRegion_OnlyOneNextSubRegion() { const MagicType firstBossEggType = MagicType.Fire; const MagicType secondBossEggType = MagicType.Ice; TeamConfiguration firstBossConfiguration = new TeamConfiguration(new EnemyConfiguration(FighterType.Egg, 1, firstBossEggType)); SubRegion subRegionA = new SubRegion(WorldSubRegion.Fields, 0, new ChanceEvent <int> [0], new FighterType[0], new BattlefieldConfiguration(firstBossConfiguration)); const string secondRegionIntro = "Who wants donuts?!?"; TeamConfiguration secondBossConfiguration = new TeamConfiguration(new EnemyConfiguration(FighterType.Egg, 1, secondBossEggType)); SubRegion subRegionB = new SubRegion(WorldSubRegion.DesertCrypt, 0, new ChanceEvent <int> [0], new FighterType[0], new BattlefieldConfiguration(secondBossConfiguration), regionIntro: secondRegionIntro); SubRegion[] subRegions = { subRegionA, subRegionB }; Region fakeFieldsRegion = new Region(WorldRegion.Fields, new BattleMove[0], subRegions); _regionFactory.SetRegion(WorldRegion.Fields, fakeFieldsRegion); AreaMap <Region, WorldRegion> regionMap = new AreaMap <Region, WorldRegion>(fakeFieldsRegion, new MapPath <Region, WorldRegion>(fakeFieldsRegion)); AreaMap <SubRegion, WorldSubRegion> subRegionMap = new AreaMap <SubRegion, WorldSubRegion>(subRegionA, new MapPath <SubRegion, WorldSubRegion>(subRegionA, subRegionB)); _mapManager.SetRegionalMap(regionMap); _mapManager.SetSubRegionalMap(WorldRegion.Fields, subRegionMap); _regionManager = GetRegionManager(); TestEnemyFighter target = (TestEnemyFighter)TestFighterFactory.GetFighter(TestFighterType.TestEnemy, 1); target.SetHealth(1, 0); _humanFighter1.SetMove(_basicAttackMove, 1); _humanFighter1.SetMove(_runawayMove, 1); _humanFighter1.SetMoveTarget(target); _humanFighter2.SetMove(_doNothingMove); _chanceService.PushAttackHitsNotCrit(); _regionManager.Battle(_battleManager, _humanTeam); MockOutputMessage[] outputs = _output.GetOutputs(); Assert.NotNull(outputs.FirstOrDefault(o => o.Message == secondRegionIntro + "\n")); List <Team> enemyTeams = _battleManager.GetAllEnemyTeams(); Assert.AreEqual(2, enemyTeams.Count); Egg secondBoss = enemyTeams[1].Fighters[0] as Egg; Assert.NotNull(secondBoss); Assert.AreEqual(secondBossEggType, secondBoss.MagicType); Assert.AreEqual(WorldSubRegion.DesertCrypt, subRegionMap.CurrentArea.AreaId); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0) && isFlying && eggCount-- > 0) { Vector3 direction = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; Egg egg = Instantiate(eggGO, transform.position + direction.normalized * EGG_DISTANCE, Quaternion.identity).GetComponent <Egg>(); egg.Push(EGG_FORCE * RB.mass * direction, ForceMode2D.Impulse); RB.AddForce(EGG_FORCE * RB.mass * -direction, ForceMode2D.Impulse); } }
void Awake() { canResetBall = true; ballRb = egg.GetComponent <Rigidbody>(); mBall = egg.GetComponent <Egg>(); mBall.area = this; ballStartingPos = egg.transform.position; m_ResetParams = Academy.Instance.EnvironmentParameters; }
public void RemoveUnlaidPlayerEgg() { // Do a direct access of the eggs array because GetEgg() screens out eggs which aren't laid Egg egg = this.eggs[(int)Side.Player]; if (egg && egg.IsFullyGrown == false) { this.gameManager.PlayerSnake.Tail.RemoveEgg(); } }
private void EggSpawn() { float eggSize = Random.Range(eggMinSize, eggMaxSize); Egg eggClone = (Egg)Instantiate(eggPrefab, transform.position, transform.rotation); eggClone.transform.SetParent(EggParent.transform); eggClone.transform.localPosition = new Vector3(Random.Range(xMinPos, xMaxPos), EggParent.transform.position.y, 0f); eggClone.transform.localScale = new Vector3(eggSize, eggSize, 0); eggClone.GetComponent <Rigidbody2D>().velocity = new Vector2(0, Random.Range(eggRandomMin, eggRandomMax)); }
private void OnTriggerEnter(Collider other) { Egg egg = other.gameObject.GetComponent <Egg>(); if (egg) { Destroy(other.gameObject); gameEngine.SellEgg(); } }
public string AddEgg(string eggName, int energyRequired) { IEgg egg = new Egg(eggName, energyRequired); this.eggs.Add(egg); var result = String.Format(OutputMessages.EggAdded, eggName); return(result); }
public void Setup() { _chanceService = new MockChanceService(); _egg1 = new Egg(MagicType.Fire); _egg2 = new Egg(MagicType.Fire); _egg3 = new Egg(MagicType.Fire); _enemyTeam = new Team(TestMenuManager.GetTestMenuManager(), _egg1, _egg2, _egg3); }
public void EggDied(string[] res) { if (res.Length == 2) { Egg egg = spawnManager.FindEggById(int.Parse(res[1])); spawnManager.eggs.Remove(egg); Destroy(egg.gameObject); } }
public void SpawnEgg(Vector2 pos, int id, string team) { GameObject go = Instantiate(eggPrefab, map.GetRandomCasePos((int)pos.x, (int)pos.y) + new Vector3(0, 0.5f, 0), eggPrefab.transform.rotation, eggRoot); Egg newEgg = go.GetComponent <Egg>(); newEgg.id = id; newEgg.team = team; eggs.Add(newEgg); newEgg.Pop(); }
public static void FindEggToGuard(List <UpdateBucketWithUpdater <Instance> .Entry> instances, float time_delta) { ListPool <KPrefabID, EggProtectionMonitor> .PooledList pooledList = ListPool <KPrefabID, EggProtectionMonitor> .Allocate(); pooledList.Capacity = Mathf.Max(pooledList.Capacity, Components.Pickupables.Count); IEnumerator enumerator = Components.Pickupables.GetEnumerator(); try { while (enumerator.MoveNext()) { Pickupable pickupable = (Pickupable)enumerator.Current; pooledList.Add(pickupable.gameObject.GetComponent <KPrefabID>()); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } ListPool <Egg, EggProtectionMonitor> .PooledList pooledList2 = ListPool <Egg, EggProtectionMonitor> .Allocate(); find_eggs_job.Reset(pooledList); for (int i = 0; i < pooledList.Count; i += 256) { find_eggs_job.Add(new FindEggsTask(i, Mathf.Min(i + 256, pooledList.Count))); } GlobalJobManager.Run(find_eggs_job); for (int j = 0; j != find_eggs_job.Count; j++) { find_eggs_job.GetWorkItem(j).Finish(pooledList, pooledList2); } pooledList.Recycle(); foreach (UpdateBucketWithUpdater <Instance> .Entry instance in instances) { UpdateBucketWithUpdater <Instance> .Entry current = instance; GameObject eggToGuard = null; int num = 100; foreach (Egg item in pooledList2) { Egg current2 = item; int navigationCost = current.data.navigator.GetNavigationCost(current2.cell); if (navigationCost != -1 && navigationCost < num) { eggToGuard = current2.game_object; num = navigationCost; } } current.data.SetEggToGuard(eggToGuard); } pooledList2.Recycle(); }
public override void OnDestroy() { base.OnDestroy(); // If a snake dies, partway through laying an egg, we need to destroy the egg object too. if (this.Egg != null) { this.Egg.Die(); this.Egg = null; } }
public void BeginToCreateEgg(Egg egg) { egg.SetParent(this); // Make sure egg is displayed on top of the segment egg.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); egg.SetSpriteDepth(GetSpriteDepth() + 1); this.Egg = egg; egg.FullyGrown += this.EggFullyGrown; }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates) { float force = 1.5f; Egg egg = new Egg(player, world); egg.KnownPosition = (PlayerLocation) player.KnownPosition.Clone(); egg.KnownPosition.Y += 1.62f; egg.Velocity = egg.KnownPosition.GetDirection()*(force); egg.BroadcastMovement = false; egg.DespawnOnImpact = true; egg.SpawnEntity(); }
//-------------------------------------------------------------------- // Constructor //-------------------------------------------------------------------- internal Queen() { m_alien_color = Color.White; m_restitution = 2f; for ( int i = 0; i < 4; i++ ) { eggs[i] = new Egg(); eggs[i].intact = true; eggs[i].pos = Vector2.Zero; } eggs[0].pos += new Vector2( 9, -4 ); eggs[0].angle = 1.35f; eggs[1].pos += new Vector2( 7, -10 ); eggs[1].angle = 0.65f; eggs[2].pos += new Vector2( -9, -4 ); eggs[2].angle = -1.35f; eggs[3].pos += new Vector2( -7, -10 ); eggs[3].angle = -0.65f; }
public Queen( GameWorld world, Texture2D texture, Vector2 position, float size, AlienType type, int cooldown, String texturename = TNames.queen_alien, int max_spawn = 10 ) : base(world, texture, position, size, type, cooldown, texturename: texturename, max_spawn: max_spawn, ai: AlienController.AIType.BOSS, patrol: 0.03f) { m_alien_color = Color.White; m_restitution = 2f; for ( int i = 0; i < 4; i++ ) { eggs[i] = new Egg(); eggs[i].intact = true; eggs[i].pos = Vector2.Zero; } eggs[0].pos += new Vector2( 9, -4 ); eggs[0].angle = 1.35f; eggs[1].pos += new Vector2( 7, -10 ); eggs[1].angle = 0.65f; eggs[2].pos += new Vector2( -9, -4 ); eggs[2].angle = -1.35f; eggs[3].pos += new Vector2( -7, -10 ); eggs[3].angle = -0.65f; }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates) { if (player.GameMode != GameMode.Creative) { Item itemStackInHand = player.Inventory.GetItemInHand(); itemStackInHand.Count--; if (itemStackInHand.Count <= 0) { // set empty player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemAir(); } } float force = 1.5f; Egg egg = new Egg(player, world); egg.KnownPosition = (PlayerLocation) player.KnownPosition.Clone(); egg.KnownPosition.Y += 1.62f; egg.Velocity = egg.KnownPosition.GetDirection()*(force); egg.BroadcastMovement = false; egg.DespawnOnImpact = true; egg.SpawnEntity(); }
// Constructor protected void Awake() { egg = gameObject.GetComponentInChildren<Egg>(); }
// Use this for initialization void Start () { lifeCounter = lifeStarting; player = FindObjectOfType<Egg> (); }
public CupWithEgg() { Egg = new Egg(); }