示例#1
0
 /// <summary>
 /// Изменение характеристик игрока
 /// </summary>
 /// <param name="flag"></param>
 private void ChangeCharacteristics(bool flag)
 {
     if (!flag)
     {
         GameCharacter.NeedsWork = 0;
     }
     else
     {
         GameCharacter.NeedsWork = (int)(needsWork * Effort_Work.ReturnValue() / 100.0);
     }
 }
示例#2
0
        /// <summary>
        /// Начисление зарплаты
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="even"></param>
        private void GetValue_Everyday(object sender, PropertyChangedEventArgs even)
        {
            if (_currentJob != null)
            {
                Event_Work();

                _currentJob.WorkPlan += Effort_Work.ReturnValue();
                TextOutput(labelWorkPlan, "Выполнение плана: " + _currentJob.WorkPlan + " %");

                GameCharacter.Set("Money", _currentJob.Salary_End);

                _numberMonthsWorked += 1;

                if (_numberMonthsWorked == 6)
                {
                    _numberMonthsWorked = 0;

                    ImplementationPlan();
                }
            }
        }