public void Setup() { EffortConnectionFactory.ResetDb(); var server = new GameServer { Endpoint = "test.com", Name = "] My P3rfect Server [", GameModes = new GameMode[0] }; using (var db = new ServerDatabase()) { db.GameServers.Add(server); for (var i = 0; i < 90; i++) { var match = new GameMatch { GameMode = "DM", FragLimit = 0, Map = "Dust", Timestamp = DateTime.MaxValue, TimeLimit = 0, TotalPlayers = 1, Scoreboard = new List <PlayerScore> { new PlayerScore { Deaths = 0, Frags = 0, Kills = 42, Name = "Vasya", Place = 1 } }, Server = server }; db.GameMatches.Add(match); } db.SaveChanges(); } }
public void Setup() { EffortConnectionFactory.ResetDb(); }