Inheritance: uLink.MonoBehaviour
示例#1
0
    void Collide(Transform trans, Vector3 point, Vector3 normal)
    {
        bool playerWasHit = DoDamageTo(trans, point);

        if (playerWasHit)
        {
            ScreenSpaceDebug.AddMessage("HIT", point, Color.green);
        }
        if (recoil > 0)
        {
            DoRecoil(point, playerWasHit);
        }

        if (playerWasHit)
        {
            EffectsScript.ExplosionHit(point, Quaternion.LookRotation(normal));
        }
        else
        {
            EffectsScript.Explosion(point, Quaternion.LookRotation(normal));
        }

        dead = true;
        Destroy(GetComponent <Rigidbody>());
        GetComponent <Renderer>().enabled = false;
    }
// ReSharper disable once UnusedMember.Local
    protected void OthersReceiveHit(int damage, Vector3 point, uLink.NetworkViewID instigatorPresenceViewID)
    {
		EffectsScript.ExplosionHit( point, Quaternion.LookRotation( Vector3.up ) );
        if (networkView.isMine)
        {
            DoDamageOwner(damage, point,
                PlayerPresence.TryGetPlayerPresenceFromNetworkViewID(instigatorPresenceViewID));
        }
    }
    void Awake()
    {
        // Register the singleton
        if (Instance != null)
        {
            Debug.LogError("Multiple instances of SpecialEffectsHelper!");
        }

        Instance = this;
    }
示例#4
0
    void Awake()
    {
        // Register the singleton
        if (Instance != null)
        {
            Debug.LogError("Multiple instances of SpecialEffectsHelper!");
        }

        Instance = this;
    }
 public void Awake()
 {
     Instance = this;
 }
    public void Update()
    {
        if( bounceCooldown > 0.0f && justBouncedPlayer )
            bounceCooldown -= Time.deltaTime;
        else
        {
            justBouncedPlayer = false;
        }

        // TODO magical -104 number, what does it do?
        if( networkView.isMine && transform.position.y < KillHeight && !isInWater )
        {
            isInWater = true;

            /*if( !justBouncedPlayer )
            {
                justBouncedPlayer = true;*/
                PlayerScript.StopFalling();
                PlayerScript.AddRecoil( Vector3.up * 275.0f );
                DoDamageOwner( 1, transform.position, PlayerScript.Possessor );
            // Don't play water effect on death
                if (!dead)
                    EffectsScript.PlayerWaterHitEffect(transform.position);
                /*bounceCooldown = 0.5f;
            }
            else
            {*
                justBouncedPlayer = false;
                DoDamageOwner( 3, transform.position, PlayerScript.Possessor );
            }*/
        }
        else
        {
            isInWater = false;
        }

        if (!firstSet && shieldRenderer != null)
        {
            shieldRenderer.material.SetColor("_TintColor", DefaultShieldColor);
            firstSet = true;
        }

        if(networkView.isMine)
        {
            timeUntilShieldRegen -= Time.deltaTime;
            if(timeUntilShieldRegen < 0 && Shield < maxShield)
            {
                timeUntilShieldRegen = shieldRegenTime;
                Shield += 1;
                UpdateShield();
            }

            if (invulnerable)
            {
                timeSinceRespawn += Time.deltaTime;
                if (timeSinceRespawn > invulnerabilityTime)
                    invulnerable = false;
            }
        }
        UpdateHealthSphereVisibility();
    }
 public void Awake()
 {
     Instance = this;
 }