示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (Time.deltaTime == 0)
        {
            return;
        }
        //Добавить игнор на обхекты
        bool fire     = Input.GetButtonDown("Fire1");
        bool isOverUI = EventSystem.current.IsPointerOverGameObject();

        if (fire && !isOverUI)
        {
            Ray r = Camera.main.ScreenPointToRay(Input.mousePosition);


            RollingLogic.GetNewBallPlace(r);
            EffectsPlayer.PlayerHit();
        }
    }