private void CheckForCases() { if (pc.Ret_Player_Pos(Curr_Turn) == fg.RetVictorySquareIndex()) { VictoryScreen(); } else { if (fg.CheckForPlayerOnInteractableSquare(pc.Ret_Player_Pos(Curr_Turn), out int nIndex, out Vector3 OriPos, out Vector3 DestPos)) { em.CameraShake(pc.ChangePlayerPos(Curr_Turn, nIndex, OriPos, DestPos)); }