示例#1
0
 protected Func <BattleUnit, bool> DefaultUnitRule(Effector effect)
 {
     return((BattleUnit targetBattler) => {
         if (!effect.AcceptsEmptyGrids())
         {
             if (targetBattler == null)
             {
                 return false;
             }
             if (effect.TargetsHostiles())
             {
                 return actor.align != targetBattler.unit.align;
             }
             else
             {
                 return actor.align == targetBattler.unit.align;
             }
         }
         else if (!effect.AcceptsFullGrids())
         {
             return targetBattler == null;
         }
         else
         {
             return true;
         }
     });
 }