示例#1
0
    private void ReloadEffSelTab()
    {
        // 既存のToggleを削除
        foreach (Transform obj in EffSelTab_Content.transform)
        {
            if (obj.name != "ToggleTemplate")
            {
                Destroy(obj.gameObject);
            }
        }

        // Toggleを生成
        foreach (var item in EffectList)
        {
            var _toggle = Instantiate(ToggleTemplate, EffSelTab_Content.transform);
            _toggle.SetActive(true);
            _toggle.transform.Find("Label").GetComponent <Text>().text = item.Key;
            var toggle = _toggle.GetComponent <Toggle>();
            toggle.isOn = selectedGesture.HasValue && EffectsCustomize[selectedGesture.Value].ContainsKey(item.Value);

            toggle.onValueChanged.AddListener((value) =>
            {
                if (value)
                {
                    CustomDialog.SetActive(true);

                    // カスタマイズデータに追加
                    var option           = new EffectOption();
                    option.AttachedParts = selectedParts;
                    option.Color         = ColorToFloatList(ColorList[DDColor.options[DDColor.value].text]);
                    option.Scale         = SliderScale.value;
                    option.IsRainbow     = false;
                    EffectsCustomize[selectedGesture.Value].Add(item.Value, option);

                    selectedEffect = item.Value;

                    // 動きを選択するトグルの無効化
                    foreach (Transform _t in EffSelTab_Content.transform)
                    {
                        _t.GetComponent <Toggle>().interactable = false;
                    }

                    // OKボタンの無効化
                    EffSelTab.transform.Find("BtnOK").GetComponent <Button>().interactable = false;

                    // メニューボタンの無効化
                    customManager.ChangeMenuTabsInteractable(false);

                    CustomDialog.transform.Find("Text").GetComponent <Text>().text = item.Key;

                    TransitionState = 1;
                }
                else
                {
                    // カスタマイズデータから削除
                    EffectsCustomize[selectedGesture.Value].Remove(item.Value);
                }
            });
        }
    }
示例#2
0
    private void SetDefault()
    {
        foreach (var item in EffectsCustomize)
        {
            item.Value.Clear();
        }

        // ラインエフェクト
        {
            var eOption = new EffectOption();
            eOption.AttachedParts = new List <string>()
            {
                "HandTipLeft", "HandTipRight", "FootLeft", "FootRight"
            };
            eOption.IsRainbow = true;
            eOption.Scale     = 1.0f;
            EffectsCustomize[Gesture.Always].Add(Effect.Line, eOption);
        }

        // パンチ
        {
            var eOption = new EffectOption();
            eOption.AttachedParts = new List <string>()
            {
                "HandTipLeft", "HandTipRight"
            };
            eOption.Color     = ColorToFloatList(Color.blue);
            eOption.IsRainbow = false;
            eOption.Scale     = 1.0f;
            EffectsCustomize[Gesture.Punch].Add(Effect.Ripple, eOption);
        }

        // ジャンプ
        {
            var eOption = new EffectOption();
            eOption.AttachedParts = new List <string>()
            {
                "Body"
            };
            eOption.Color     = ColorToFloatList(Color.yellow);
            eOption.IsRainbow = false;
            eOption.Scale     = 1.0f;
            EffectsCustomize[Gesture.Jump].Add(Effect.Impact, eOption);
        }

        // 拍手
        {
            var eOption = new EffectOption();
            eOption.AttachedParts = new List <string>()
            {
                "HandTipLeft", "HandTipRight"
            };
            eOption.Color     = ColorToFloatList(Color.yellow);
            eOption.IsRainbow = false;
            eOption.Scale     = 1.0f;
            EffectsCustomize[Gesture.ChimpanzeeClap].Add(Effect.Clap, eOption);
        }

        // Daisuke
        {
            var eOption = new EffectOption();
            eOption.AttachedParts = new List <string>()
            {
                "Head"
            };
            eOption.Color     = ColorToFloatList(Color.yellow);
            eOption.IsRainbow = false;
            eOption.Scale     = 1.0f;
            EffectsCustomize[Gesture.Daisuke].Add(Effect.Impact, eOption);
        }

        // かめはめ波
        {
            var eOption = new EffectOption();
            eOption.AttachedParts = new List <string>()
            {
                "HandLeft"
            };
            eOption.Color     = ColorToFloatList(Color.yellow);
            eOption.IsRainbow = false;
            eOption.Scale     = 1.0f;
            EffectsCustomize[Gesture.Kamehameha].Add(Effect.Beam, eOption);
        }
    }