示例#1
0
 private void _StopThread()
 {
     IsRunning = false;
     _dataPumpThread.Join(1000);
     _dataPumpThread  = null;
     _effectNodeQueue = null;
 }
示例#2
0
 private void _StartThread()
 {
     _effectNodeQueue = new EffectNodeQueue();
     _dataPumpThread  = new Thread(_DataPumpThread)
     {
         IsBackground = true, Name = string.Format("{0} data pump", Sequence.Name)
     };
     _dataPumpThread.Start();
 }
示例#3
0
 private void _StopThread()
 {
     IsRunning = false;
     _dataPumpThread.Join(1000);
     _dataPumpThread = null;
     _effectNodeQueue.Dispose();
     _effectNodeQueue = null;
     dataLoadStarted  = false;
 }
示例#4
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 protected void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (_dataPumpThread != null)
             _dataPumpThread.Abort();
         _dataPumpThread = null;
         Sequence = null;
         _effectNodeQueue = null;
     }
 }
示例#5
0
 protected void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (_dataPumpThread != null)
         {
             _dataPumpThread.Abort();
         }
         _dataPumpThread  = null;
         Sequence         = null;
         _effectNodeQueue = null;
     }
 }
示例#6
0
 private void _StartThread()
 {
     _effectNodeQueue = new EffectNodeQueue();
     _dataPumpThread  = new Thread(_DataPumpThread)
     {
         IsBackground = true, Name = string.Format("{0} data pump", "Compile")
     };
     _dataPumpThread.Start();
     if (_effectNodeSource.Any())
     {
         while (!dataLoadStarted)
         {
             Thread.Sleep(1);                     //wait until data is available
         }
     }
 }
示例#7
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 private void _CreateBuffer()
 {
     _effectNodeQueue = new EffectNodeQueue();
     _LastBufferWritePoint = TimeSpan.Zero;
     _LastBufferReadPoint = TimeSpan.Zero;
 }
示例#8
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 private void _ReleaseBuffer()
 {
     _effectNodeQueue = null;
 }
示例#9
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 public SequenceDataPump()
 {
     _effectNodeQueue = new EffectNodeQueue();
 }
示例#10
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 private void _StartThread()
 {
     _effectNodeQueue = new EffectNodeQueue();
     _dataPumpThread = new Thread(_DataPumpThread) {IsBackground = true, Name = string.Format("{0} data pump", "Compile")};
     _dataPumpThread.Start();
     if (_effectNodeSource.Any())
     {
         while (!dataLoadStarted)
         {
             Thread.Sleep(1); //wait until data is available
         }
     }
 }
示例#11
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 public EffectNodeDataPump()
 {
     _effectNodeQueue = new EffectNodeQueue();
 }
示例#12
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 public LiveDataSource()
 {
     _data = new EffectNodeQueue();
 }
示例#13
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 private void _CreateBuffer()
 {
     _effectNodeQueue      = new EffectNodeQueue();
     _LastBufferWritePoint = TimeSpan.Zero;
     _LastBufferReadPoint  = TimeSpan.Zero;
 }
示例#14
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 private void _ReleaseBuffer()
 {
     _effectNodeQueue = null;
 }
示例#15
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 public LiveDataSource()
 {
     _data = new EffectNodeQueue();
 }
示例#16
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 public SequenceDataPump()
 {
     _effectNodeQueue = new EffectNodeQueue();
 }
示例#17
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 private void _StopThread()
 {
     IsRunning = false;
     _dataPumpThread.Join(1000);
     _dataPumpThread = null;
     _effectNodeQueue = null;
 }
示例#18
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 private void _StartThread()
 {
     _effectNodeQueue = new EffectNodeQueue(Sequence.SequenceData.EffectData.Count());
     _dataPumpThread = new Thread(_DataPumpThread) {IsBackground = true, Name = string.Format("{0} data pump",Sequence.Name)};
     _dataPumpThread.Start();
 }
示例#19
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 public EffectNodeDataPump()
 {
     _effectNodeQueue = new EffectNodeQueue();
 }