private void NormalAttack() { if (currentTarget != null) { effectmanager.BlastOnPosition(currentTarget.position, 0.7f); currentTarget.gameObject.GetComponent <Enemy>().TakeDamage(this.CharPhysicDamage); var targetEnemy = currentTarget.gameObject.GetComponent <Enemy>(); Debug.Log("일반 공격 target : " + targetEnemy); _lastSkill.inherentCallback.SafeInvoke(targetEnemy); //근딜의 어택 시점 } else { Debug.Log("attack fail"); } }