示例#1
0
    // Init
    private void Start()
    {
        rb = GetComponent <Rigidbody2D>();
        playerTransform = ShieldmanController.Instance.transform;
        animator        = GetComponent <Animator>();

        effectController = GameObject.Find("Effects").GetComponent <EffectManage>();

        /*xSheet = gameObject.transform.GetChild(0).gameObject;
         * xSheet_anim = xSheet.GetComponent<Animator>();*/
    }
示例#2
0
    private void Start()
    {
        sprRenderer  = gameObject.GetComponent <SpriteRenderer>();
        handRenderer = gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>();
        fireRenderer = gameObject.transform.GetChild(1).GetComponent <SpriteRenderer>();

        animator     = gameObject.GetComponent <Animator>();
        handAnimator = gameObject.transform.GetChild(0).GetComponent <Animator>();
        fireAnimator = gameObject.transform.GetChild(1).GetComponent <Animator>();

        hand      = gameObject.transform.GetChild(0).gameObject;
        fire_hand = gameObject.transform.GetChild(1).gameObject;

        camera_controller = GameObject.FindWithTag("MainCamera").GetComponent <CameraMove>();
        effect_controller = GameObject.Find("Effects").GetComponent <EffectManage>();

        Run();

        /*myButton = transform.GetChild(0).gameObject;
         * myButton.transform.localPosition = new Vector2(0, 1.5f);
         * myButton.SetActive(false);
         * buttonON = false;*/
    }