// Init private void Start() { rb = GetComponent <Rigidbody2D>(); playerTransform = ShieldmanController.Instance.transform; animator = GetComponent <Animator>(); effectController = GameObject.Find("Effects").GetComponent <EffectManage>(); /*xSheet = gameObject.transform.GetChild(0).gameObject; * xSheet_anim = xSheet.GetComponent<Animator>();*/ }
private void Start() { sprRenderer = gameObject.GetComponent <SpriteRenderer>(); handRenderer = gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>(); fireRenderer = gameObject.transform.GetChild(1).GetComponent <SpriteRenderer>(); animator = gameObject.GetComponent <Animator>(); handAnimator = gameObject.transform.GetChild(0).GetComponent <Animator>(); fireAnimator = gameObject.transform.GetChild(1).GetComponent <Animator>(); hand = gameObject.transform.GetChild(0).gameObject; fire_hand = gameObject.transform.GetChild(1).gameObject; camera_controller = GameObject.FindWithTag("MainCamera").GetComponent <CameraMove>(); effect_controller = GameObject.Find("Effects").GetComponent <EffectManage>(); Run(); /*myButton = transform.GetChild(0).gameObject; * myButton.transform.localPosition = new Vector2(0, 1.5f); * myButton.SetActive(false); * buttonON = false;*/ }