示例#1
0
    public AuraTileEffect(string key, ActorData source, string tempID, EffectLengthBehavior lb, EffectSpreadBehavior sb, string buffToAdd) : base(key, tempID, lb, sb)
    {
        this.buffToAdd = buffToAdd;
        sourceID       = source;

        actorEnter.Add(new AddBuffTileEffectComponent(buffToAdd, sourceID));
        init.Add(new AddBuffTileEffectComponent(buffToAdd, sourceID));

        actorExit.Add(new RemoveBuffTileEffectComponent(buffToAdd));
        end.Add(new RemoveBuffTileEffectComponent(buffToAdd));
    }
示例#2
0
    public TileEffect(string key, string tempID, EffectLengthBehavior lb, EffectSpreadBehavior sb) : base(key)
    {
        init       = new List <TileEffectComponent>();
        turn       = new List <TileEffectComponent>();
        actorEnter = new List <TileEffectComponent>();
        actorExit  = new List <TileEffectComponent>();
        end        = new List <TileEffectComponent>();

        attributes = new List <string>();

        effectLength = lb;
        effectSpread = sb;

        removeOnTrigger = false;

        this.tempID      = tempID;
        this.animationID = "";
    }