private void AW_UtilityChargeEffect() { var obj = PrefabsCore.CreatePrefab("UtilityChargeEffect", false); var skinner = obj.AddComponent <WispSkinnedEffect>(); if (!this.AW_lowPerf.Value) { var light = EffectHelper.AddLight(obj, skinner, true, 4f, 2f); } var chargeLines = EffectHelper.AddChargeSphereLines(obj, skinner, MaterialType.Tracer, 0.75f, 0.15f, 0.05f, 30f); var arcCircle = EffectHelper.AddArcaneCircle(obj, skinner, MaterialType.ArcaneCircle, 5f, 2f); var arcMain = arcCircle.main; arcMain.simulationSpace = ParticleSystemSimulationSpace.Local; arcMain.emitterVelocityMode = ParticleSystemEmitterVelocityMode.Transform; var arcEmis = arcCircle.emission; arcEmis.burstCount = 1; arcEmis.SetBurst(0, new ParticleSystem.Burst(0f, 1f, 1, 0.01f)); var arcShape = arcCircle.shape; arcShape.enabled = false; var arcCOL = arcCircle.colorOverLifetime; arcCOL.enabled = true; arcCOL.color = new ParticleSystem.MinMaxGradient(new Gradient { mode = GradientMode.Blend, alphaKeys = new[] { new GradientAlphaKey(0f, 0f), new GradientAlphaKey(1f, 1f), }, colorKeys = new[] { new GradientColorKey(Color.white, 0f), new GradientColorKey(Color.white, 0f), }, }); var arcSOL = arcCircle.sizeOverLifetime; arcSOL.enabled = true; arcSOL.separateAxes = false; arcSOL.size = new ParticleSystem.MinMaxCurve(1f, AnimationCurve.Linear(0f, 1f, 1f, 0f)); var arcROL = arcCircle.rotationOverLifetime; arcROL.enabled = true; arcROL.z = 2f; AW_utilityChargeEffect = obj; }