示例#1
0
    private IEnumerator PlayEffect(EffectEntry entry)
    {
        var t = flyEffect.GetChild(matrialDataSource.GetItemIndex(curMatrial.PropItem));

        entry.go = PerfectInstantiate(t?.gameObject);
        entry.go.SafeSetActive(true);
        yield return(new WaitForSeconds(0.9f));

        entry.go1 = PerfectInstantiate(feedEffect?.gameObject);
        entry.go1.SafeSetActive(true);

        if (entry.levelUp)
        {
            entry.levelUpEffect = PerfectInstantiate(levelUpEffect?.gameObject);
            entry.levelUpEffect.SafeSetActive(true);
        }

        yield return(new WaitForSeconds(3));

        entry.Destory();
        effectEntryList.Remove(entry);
    }