void OnEnable() { ac = null; anim = null; ani = null; isPlaying = false; currentTime = Time.realtimeSinceStartup; instance = this; }
void OnDisable() { if (sample != null) { GameObject.DestroyImmediate(sample); } aniTarget = null; ac = null; anim = null; ani = null; isPlaying = false; instance = null; }