public void SwapTurn(bool _PlayerTurn, float _Time) { this.m_PlayerTurn = _PlayerTurn; this.m_TurnTime = _Time; this.m_TurnTimeEnd = Time.realtimeSinceStartup + this.m_TurnTime; this.m_TurnSwapTime = Time.realtimeSinceStartup; this.SetVisibleFlag(false); Vector2 screenPos = new Vector2(GUICamera.width / 2f, GUICamera.height / 2f); if (EffectDefine.IsValidParent(this.m_EffectTurnMyAlly) && this.m_PlayerTurn) { this.m_EffectTurnMyAlly = NrTSingleton <NkEffectManager> .Instance.CreateEffectUI("FX_PLAYER_PHASE", screenPos, new NkEffectUnit.DeleteCallBack(this.TurnEffectDeleteCallBack)); } if (EffectDefine.IsValidParent(this.m_EffectTurnEnemyAlly) && !this.m_PlayerTurn) { this.m_EffectTurnEnemyAlly = NrTSingleton <NkEffectManager> .Instance.CreateEffectUI("FX_ENEMY_PHASE", screenPos, new NkEffectUnit.DeleteCallBack(this.TurnEffectDeleteCallBack)); } GameObject gameObject; GameObject gameObject2; if (this.m_PlayerTurn) { gameObject = this.m_EffectTurnMyAlly; gameObject2 = this.m_EffectTurnEnemyAlly; } else { gameObject = this.m_EffectTurnEnemyAlly; gameObject2 = this.m_EffectTurnMyAlly; } if (null != gameObject) { Vector2 screenPos2 = new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)); gameObject.transform.position = base.GetEffectUIPos(screenPos2); gameObject.layer = TsLayer.GUI; gameObject.SetActive(true); Animation componentInChildren = gameObject.GetComponentInChildren <Animation>(); if (componentInChildren != null) { componentInChildren.cullingType = AnimationCullingType.AlwaysAnimate; } } if (null != gameObject2) { Vector2 screenPos3 = new Vector2((float)(Screen.width / 2), (float)(-(float)Screen.height / 2)); gameObject2.transform.position = base.GetEffectUIPos(screenPos3); gameObject2.layer = TsLayer.GUI; gameObject2.SetActive(false); } NrSound.ImmedatePlay("UI_SFX", "BATTLE", (!_PlayerTurn) ? "YOURTURN" : "MYTURN"); }
public void ShowHiddenTreasureMonsterDie() { Vector2 screenPos = new Vector2(GUICamera.width / 2f, GUICamera.height / 2f); if (EffectDefine.IsValidParent(this.m_EffectHiddenTreasureMonsterDie)) { this.m_EffectHiddenTreasureMonsterDie = NrTSingleton <NkEffectManager> .Instance.CreateEffectUI("FX_UI_BIGTREASUREBOX", screenPos, new NkEffectUnit.DeleteCallBack(this.HiddenTreasureMonsterDieEffect)); this.m_EffectHiddenTreasureMonsterDie.layer = TsLayer.GUI; } else { this.m_EffectHiddenTreasureMonsterDie.SetActive(true); this.m_EffectHiddenTreasureMonsterDie.layer = TsLayer.GUI; } }
public void SetChallengeCount(int nCount, bool bBoss, int[] nMonsterKind) { Vector2 screenPos = new Vector2(GUICamera.width / 2f, GUICamera.height / 2f); if (EffectDefine.IsValidParent(this.m_EffectBattleChallenge)) { this.m_EffectBattleChallenge = NrTSingleton <NkEffectManager> .Instance.CreateEffectUI("FX_BATTLE_CHALLENGE", screenPos, new NkEffectUnit.DeleteCallBack(this.ChallengeEffectDeleteCallBack)); } else { this.m_EffectBattleChallenge.SetActive(false); this.m_EffectBattleChallenge.layer = TsLayer.GUI; } Transform child = NkUtil.GetChild(this.m_EffectBattleChallenge.transform, "fx_text"); Transform child2 = NkUtil.GetChild(this.m_EffectBattleChallenge.transform, "fx_final"); Transform child3 = NkUtil.GetChild(this.m_EffectBattleChallenge.transform, "fx_challenge"); Transform child4 = NkUtil.GetChild(this.m_EffectBattleChallenge.transform, "fx_bonus"); GameObject gameObject = null; GameObject gameObject2 = null; GameObject gameObject3 = null; if (child2 != null) { gameObject = child2.gameObject; } if (child4 != null) { gameObject3 = child4.gameObject; } if (child != null) { GameObject gameObject4 = child.gameObject; if (gameObject4 != null) { MeshFilter component = gameObject4.GetComponent <MeshFilter>(); Vector2[] array = new Vector2[component.mesh.uv.Length]; if (component != null) { if (Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_MYTHRAID) { Texture2D texture = NrTSingleton <UIImageBundleManager> .Instance.GetTexture(this.m_strText); if (component != null) { array[0].x = 0f; array[0].y = 1f; array[1].x = 1f; array[1].y = 1f; array[2].x = 0f; array[2].y = 0f; array[3].x = 1f; array[3].y = 0f; component.mesh.uv = array; } Material material = new Material(Shader.Find("Transparent/Vertex Colored" + NrTSingleton <UIDataManager> .Instance.AddFilePath)); if (null != gameObject4.renderer && null != material) { gameObject4.renderer.sharedMaterial = material; } if (null != texture) { material.mainTexture = texture; } else { CustomMonsterProtriteInfo customMonsterProtriteInfo = new CustomMonsterProtriteInfo(); customMonsterProtriteInfo.m_goAniObject = gameObject4; customMonsterProtriteInfo.m_Material = gameObject4.renderer.sharedMaterial; customMonsterProtriteInfo.m_szImageKey = this.m_strText; string str = string.Format("{0}", "UI/mythicraid/" + this.m_strText + NrTSingleton <UIDataManager> .Instance.AddFilePath); WWWItem wWWItem = Holder.TryGetOrCreateBundle(str + Option.extAsset, NkBundleCallBack.UIBundleStackName); wWWItem.SetItemType(ItemType.USER_ASSETB); wWWItem.SetCallback(new PostProcPerItem(this.SetBundleImage), customMonsterProtriteInfo); TsImmortal.bundleService.RequestDownloadCoroutine(wWWItem, DownGroup.RUNTIME, true); } } else if (nCount > 1) { for (int i = 0; i < array.Length; i++) { array[i] = component.mesh.uv[i]; Vector2[] expr_360_cp_0 = array; int expr_360_cp_1 = i; expr_360_cp_0[expr_360_cp_1].y = expr_360_cp_0[expr_360_cp_1].y - this.m_fBattleContinueEffectUV; } if (component != null) { component.mesh.uv = array; } } } } if (bBoss) { if (nCount < 100) { if (gameObject != null) { if (child3.gameObject != null) { child3.gameObject.SetActive(false); } if (gameObject3 != null) { gameObject3.SetActive(false); } gameObject.SetActive(true); Animation component2 = gameObject.GetComponent <Animation>(); if (component2 != null) { Battle.BATTLE.m_fContinueBattleWaitTime = Time.realtimeSinceStartup + component2.clip.length + 0.1f; } else { Battle.BATTLE.m_fContinueBattleWaitTime = Time.realtimeSinceStartup + 2f; } NrSound.ImmedatePlay("UI_SFX", "BATTLE", "BATTLE-CONTINUE-BOSS"); if (Battle.BATTLE != null) { Battle.BATTLE.PlayBossBGM(); } } } else if (nCount >= 100 && gameObject3 != null) { if (child3.gameObject != null) { child3.gameObject.SetActive(false); } if (gameObject != null) { gameObject.SetActive(false); } gameObject3.SetActive(true); Animation component3 = gameObject3.GetComponent <Animation>(); if (component3 != null) { Battle.BATTLE.m_fContinueBattleWaitTime = Time.realtimeSinceStartup + component3.clip.length + 0.1f; } else { Battle.BATTLE.m_fContinueBattleWaitTime = Time.realtimeSinceStartup + 2f; } NrSound.ImmedatePlay("UI_SFX", "BATTLE", "HIDDEN_BONUS"); if (Battle.BATTLE != null) { Battle.BATTLE.PlayBossBGM(); } } } else { child3.gameObject.SetActive(false); gameObject2 = child3.gameObject; if (gameObject != null) { gameObject.SetActive(false); } if (gameObject3 != null) { gameObject3.SetActive(false); } NrSound.ImmedatePlay("UI_SFX", "BATTLE", "BATTLE-CONTINUE"); } } if (!bBoss) { for (int j = 0; j < 6; j++) { NrCharKindInfo charKindInfo = NrTSingleton <NrCharKindInfoManager> .Instance.GetCharKindInfo(nMonsterKind[j]); string strName = string.Empty; string text = string.Empty; eCharImageType type; if (j == 0) { strName = string.Format("fx_boss", new object[0]); if (charKindInfo != null) { if (UIDataManager.IsUse256Texture()) { text = charKindInfo.GetPortraitFile1(-1, string.Empty) + "_256"; } else { text = charKindInfo.GetPortraitFile1(-1, string.Empty) + "_512"; } } type = eCharImageType.LARGE; } else { strName = string.Format("fx_enemy0{0}", j.ToString()); if (charKindInfo != null) { text = charKindInfo.GetPortraitFile1(-1, string.Empty) + "_64"; } type = eCharImageType.SMALL; } Transform child5 = NkUtil.GetChild(this.m_EffectBattleChallenge.transform, strName); if (child5 != null) { GameObject gameObject5 = child5.gameObject; if (null != gameObject5) { if (charKindInfo == null) { gameObject5.SetActive(false); } else { gameObject5.SetActive(true); Renderer component4 = gameObject5.GetComponent <Renderer>(); if (component4 != null) { Material material2 = component4.material; if (null != material2) { if (null == NrTSingleton <UIImageBundleManager> .Instance.GetTexture(text)) { CustomMonsterProtriteInfo customMonsterProtriteInfo2 = new CustomMonsterProtriteInfo(); customMonsterProtriteInfo2.m_goAniObject = gameObject2; customMonsterProtriteInfo2.m_Material = material2; customMonsterProtriteInfo2.m_szImageKey = text; NrTSingleton <UIImageBundleManager> .Instance.RequestCharImageCustomParam(text, type, new PostProcPerItem(this.SetBundleImage), customMonsterProtriteInfo2); } else { material2.mainTexture = NrTSingleton <UIImageBundleManager> .Instance.GetTexture(text); gameObject2.SetActive(true); } } } } } } } } Vector2 screenPos2 = new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)); this.m_EffectBattleChallenge.transform.position = base.GetEffectUIPos(screenPos2); this.m_EffectBattleChallenge.SetActive(true); this.m_nCurrentContinueCount = nCount; }