protected override void Activate(Cell cell) { IEffect effect = abilityEffectData.CreateEffect(cell.FrontEntity.GameObject); if (effect.CanApply()) { effect.Apply(); } FinishMove(cell); }
protected override void Activate(Cell cell) { IEffect effect = abilityEffectData.CreateEffect(cell.FrontEntity.GameObject); if (effect.CanApply()) { effect.Apply(); } FinishMove(cell); }