void OnTriggerEnter(Collider other) { if (other.CompareTag("Target")) // Check if player has arrived at target. { arrivedAtTarget = true; } if (other.CompareTag("Hand")) // If the hand has grabbed the player. The GAME IS OVER! { gameOver = true; GameManager.Instance.gameSettings.gameStart = false; GameManager.Instance.gameSettings.ZeroSpeed(); HandMovement hand = other.gameObject.GetComponentInParent <HandMovement>(); transform.parent.position = hand.GetGrabPosition().position; hand.SetGrabAnim(); hand.SetGameOver(true); m_Animations.Play(PlayerAnimation.PlayerStates.Caught); m_PlayerAudio.PlaySound(3); AttachToHand(hand.yogurtGrabPos); StartCoroutine(FadeOutSprite(shadowSprite)); m_CurrentState = State.EndGame; if (m_GameController != null) { m_GameController.SetGameOver(true); } else if (m_GC != null) { m_GC.SetGameOver(true); } } if (other.CompareTag("KillBox")) { gameOver = true; GameManager.Instance.gameSettings.gameStart = false; GameManager.Instance.gameSettings.ZeroSpeed(); m_PlayerAudio.PlaySound(3); StartCoroutine(FadeOutSprite(shadowSprite)); m_CurrentState = State.EndGame; if (m_GameController != null) { m_GameController.SetGameOver(true); } else if (m_GC != null) { m_GC.SetGameOver(true); } } if (other.CompareTag("Collectable")) // Pick up a collectable that gives you points { //Debug.Log("CANDY!"); effectController.Collected(); if (m_GameController != null) { m_GameController.IncrementScore(125); // Increment score [NOTE: there is a better way to do this.] } else if (m_GC != null) { m_GC.IncrementScore(125); } m_PlayerAudio.PlaySound(1); } if (other.CompareTag("Obstacle")) // Hit an obstacle { effectController.Hit(); //Debug.Log("OBSTACLE!"); m_PlayerAudio.PlaySound(2); GetHit(); } if (other.CompareTag("ObstacleLarge")) // Hit a large obstacle { effectController.Hit(); //Debug.Log("OBSTACLE!"); m_PlayerAudio.PlaySound(2); GetBigHit(); } if (other.CompareTag("SpeedModifier")) // Collectable that slows down the speed { if (!speedModifierChecker) { StartCoroutine(SpeedModifierEffect(speedModifierDuration, speedModifierAmount)); } } if (other.CompareTag("Spoon")) { Surf(true); } if (other.CompareTag("JumpHeight")) // If the player hits the "ceiling" of it's jump { isFallingDown = true; } }