示例#1
0
    public override void Start()
    {
        base.Start();
        if (m_type == ResourceType.Wood)
        {
            SoundPlay.Play("battle_wood_pick", false, false);
        }
        else if (m_type == ResourceType.Gold)
        {
            SoundPlay.Play("gold", false, false);
        }

        //m_fShowEffectCounter = 0.4f;
        Vector3       pos = Vector3.zero;
        CombatInfoWnd Wnd = WndManager.FindDialog <CombatInfoWnd>();

        if (Wnd != null)
        {
            pos = m_uicamera.WorldToViewportPoint(Wnd.GetResourcePos(m_type).position);
        }
        pos.z = 20;//Mathf.Abs(m_target.transform.position.z - m_gameCamera.transform.position.z) * 0.5f;
        pos   = m_gameCamera.ViewportToWorldPoint(pos);
        m_end = m_gameCamera.transform.InverseTransformPoint(pos);
        m_target.transform.parent = m_gameCamera.transform;
        m_start = m_target.transform.localPosition;
        m_target.transform.localScale = Vector3.one;
        EffectCamera.RemoveFollowList(m_target.transform);
    }