/// <summary> /// Applies the effect. /// </summary> /// <returns> /// An array of strings of the effect properties to change. /// </returns> public override string[] ApplyEffect() { var gaussianBlur = new GaussianBlurEffect { Name = EffectName, BlurAmount = 0f, Optimization = EffectOptimization.Balanced, BorderMode = EffectBorderMode.Hard, Source = new CompositionEffectSourceParameter("source") }; //BlendEffect finalEffect = new BlendEffect //{ // Foreground = new CompositionEffectSourceParameter("NoiseImage"), // Background = gaussianBlur, // Mode = BlendEffectMode.Screen, //}; var propertyToChange = $"{EffectName}.BlurAmount"; var propertiesToAnimate = new[] { propertyToChange }; EffectBrush = Compositor.CreateEffectFactory(gaussianBlur, propertiesToAnimate).CreateBrush(); //EffectBrush.SetSourceParameter("NoiseImage", m_noiseBrush); EffectBrush.SetSourceParameter("source", Compositor.CreateHostBackdropBrush()); return(propertiesToAnimate); }
/// <summary> /// Applies the effect. /// </summary> /// <returns> /// An array of strings of the effect properties to change. /// </returns> public override string[] ApplyEffect() { var brightnessEffect = new BrightnessEffect { Name = EffectName, Source = new CompositionEffectSourceParameter("source") }; var propertyToChange = $"{EffectName}.WhitePoint"; var propertiesToAnimate = new[] { propertyToChange }; EffectBrush = Compositor.CreateEffectFactory(brightnessEffect, propertiesToAnimate).CreateBrush(); EffectBrush.SetSourceParameter("source", Compositor.CreateBackdropBrush()); return(propertiesToAnimate); }
/// <summary> /// Applies the effect. /// </summary> /// <returns> /// An array of strings of the effect properties to change. /// </returns> public override string[] ApplyEffect() { var saturationEffect = new SaturationEffect { Saturation = 1f, Name = EffectName, Source = new CompositionEffectSourceParameter("source") }; var propertyToChange = $"{EffectName}.Saturation"; var propertiesToAnimate = new[] { propertyToChange }; EffectBrush = Compositor.CreateEffectFactory(saturationEffect, propertiesToAnimate).CreateBrush(); EffectBrush.SetSourceParameter("source", Compositor.CreateBackdropBrush()); return(propertiesToAnimate); }
/// <summary> /// Applies the effect. /// </summary> /// <returns> /// An array of strings of the effect properties to change. /// </returns> public override string[] ApplyEffect() { var gaussianBlur = new GaussianBlurEffect { Name = EffectName, BlurAmount = 0f, Optimization = EffectOptimization.Balanced, BorderMode = EffectBorderMode.Hard, Source = new CompositionEffectSourceParameter("source") }; var propertyToChange = $"{EffectName}.BlurAmount"; var propertiesToAnimate = new[] { propertyToChange }; EffectBrush = Compositor.CreateEffectFactory(gaussianBlur, propertiesToAnimate).CreateBrush(); EffectBrush.SetSourceParameter("source", Compositor.CreateBackdropBrush()); return(propertiesToAnimate); }