/// <summary> /// 食べる /// </summary> public override bool Use(ManageDungeon dun, BaseCharacter player) { switch (CType) { case CandyType.Energy: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Recover); DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.RecoverPower)); player.RecoverPower(99); break; case CandyType.Handmaid: this.CommonUseItemCustom(dun, player, player); break; case CandyType.Bomb: List <BaseCharacter> list = dun.GetNearCharacters(player.CurrentPoint, 2, true); //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Bomb); //エフェクトの発動 EffectBigBang.CreateObject(player).Play(); //ダメージ処理 int damage = Mathf.CeilToInt(player.MaxHp / 2); if (damage > 50) { damage = 50; } foreach (BaseCharacter c in list) { AttackState atState = c.AddDamage(damage); EffectDamage d2 = EffectDamage.CreateObject(c); d2.SetText(damage.ToString(), AttackState.Hit); d2.Play(); //対象が死亡したら if (atState == AttackState.Death) { //プレイヤーが死亡したら if (c.Type == ObjectType.Player) { DisplayInformation.Info.AddMessage( player.GetMessageDeath(player.HaveExperience)); ScoreInformation.Info.CauseDeath = string.Format(CommonConst.DeathMessage.Trap, DisplayNameNormal); ScoreInformation.Info.CauseDeathType = DeathCouseType.Trap; } else { DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.DeathCommon, c.DisplayNameInMessage)); } c.Death(); c.DeathAction(dun); } } break; case CandyType.Garlic: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Recover); DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.IncreaseHp)); player.MaxHpCorrection += 5; break; default: this.CommonUseItem(player); break; } return(true); }
public bool Invocate(ManageDungeon dun) { if (IsInvocation == false) { return(false); } IsActive = true; IsInvocation = false; int bresult; //オプションによるトラップ回避 float t = 0; foreach (BaseOption o in Target.Options) { t += o.DexTrap(); } if (CommonFunction.IsRandom(t) == true) { DisplayInformation.Info.AddMessage(CommonConst.Message.DexTrap); Target = null; return(false); } //スコア値の更新 DungeonHistoryInformation.Info.iTrapInvokeCount++; //サウンドを鳴らす if (Target.Type == ObjectType.Player) { VoiceInformation.Voice.Play(PlayerInformation.Info.PType, VoiceInformation.Voice.PlayRandomDefence()); } bool result = false; //効果発動 switch (TType) { case TrapType.Bomb: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Bomb); //エフェクトの発動 EffectBigBang.CreateObject(this).Play(); //ダメージ処理 int damage = Mathf.CeilToInt(Target.CurrentHp / PerPlayerDamage); AttackState atState = Target.AddDamage(damage); //プレイヤーが死亡したら if (atState == AttackState.Death) { DisplayInformation.Info.AddMessage( Target.GetMessageDeath(Target.HaveExperience)); ScoreInformation.Info.CauseDeath = string.Format(CommonConst.DeathMessage.Trap, DisplayNameNormal); ScoreInformation.Info.CauseDeathType = DeathCouseType.Trap; Target.Death(); Target.DeathAction(dun); } //ダメージエフェクト EffectDamage d = EffectDamage.CreateObject(Target); d.SetText(damage.ToString(), AttackState.Hit); d.Play(); //ヒットメッセージ DisplayInformation.Info.AddMessage( Target.GetMessageAttackHit(damage)); //周辺キャラのダメージ処理 dun.SetUpCharacterMap(); List <BaseCharacter> list = dun.GetNearCharacters(this.CurrentPoint, 1); foreach (BaseCharacter c in list) { atState = c.AddDamage(CommonNumber); EffectDamage d2 = EffectDamage.CreateObject(c); d2.SetText(CommonNumber.ToString(), AttackState.Hit); d2.Play(); //対象が死亡したら if (atState == AttackState.Death) { DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.DeathCommon, c.DisplayNameInMessage)); c.Death(); c.DeathAction(dun); } } result = true; break; case TrapType.ColorMonitor: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectColorMonitor.CreateObject(this).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.StiffShoulder); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.StiffShoulder, Target)); } result = true; break; case TrapType.Cyclone: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Cyclone); //エフェクトの発動 EffectCyclone.CreateObject(Target).Play(); //メッセージの出力 DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.TrapCyclone2, Target.DisplayNameInMessage)); //効果 result = true; break; case TrapType.Electric: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.ElectricTrap); //エフェクトの発動 EffectThunder.CreateObject(Target).Play(); BaseItem[] equips = PlayerCharacter.ItemList.FindAll(i => i.IsEquip == true).ToArray(); if (equips.Length > 0) { foreach (BaseItem i in equips) { i.ForceRemoveEquip(Target); } DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.TrapEquipRemove, Target.DisplayNameInMessage)); } result = true; break; case TrapType.Mud: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectBadSmoke.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.Slow); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.Slow, Target)); } result = true; break; case TrapType.Palalysis: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectBadSmoke.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.Palalysis); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.Palalysis, Target)); } result = true; break; case TrapType.Photo: if (Target.Type == ObjectType.Player) { //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectBadSmoke.CreateObject(Target).Play(); //メッセージの出力 DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.TrapCroquette2, Target.DisplayNameInMessage)); ((PlayerCharacter)Target).ReduceSatiety(CommonNumber); result = true; } break; case TrapType.Poison: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectBadSmoke.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.Poison); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.Poison, Target)); } result = true; break; case TrapType.DeadlyPoison: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectBadSmoke.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.DeadlyPoison); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.DeadlyPoison, Target)); } result = true; break; case TrapType.Rotation: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Rotation); //エフェクトの発動 EffectRotation.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.Confusion); //対象が異常になったらメッセージを表示 if (bresult != 0) { EffectSmoke.CreateObject(Target); DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.Confusion, Target)); } result = true; break; case TrapType.SandStorm: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Cyclone); //エフェクトの発動 EffectSandStorm.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.Dark); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.Dark, Target)); } result = true; break; case TrapType.Song: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectBadSmoke.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.Sleep); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.Sleep, Target)); } result = true; break; case TrapType.Summon: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Summon); //エフェクトの発動 EffectSummon.CreateObject(Target).Play(); int cnt = CommonFunction.ConvergenceRandom(CountStart, ProbStart, ProbReduce); for (int i = 0; i < cnt; i++) { dun.SetUpCharacterMap(); //敵の出現地点を取得 MapPoint mp = dun.GetCharacterEmptyTarget(Target.CurrentPoint); if (CommonFunction.IsNull(mp) == true) { break; } int enemytype = TableEnemyMap.GetValue(dun.DungeonObjNo, DisplayInformation.Info.Floor); uint rand = CommonFunction.GetRandomUInt32(); BaseEnemyCharacter enemy = TableEnemyIncidence.GetEnemy(enemytype, rand, DisplayInformation.Info.Floor); enemy.SetCharacterDisplayObject(mp.X, mp.Y); dun.AddNewCharacter(enemy); } DisplayInformation.Info.AddMessage( CommonConst.Message.TrapSummon); result = true; break; case TrapType.TheFly: if (Target.Type == ObjectType.Player) { //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectBadSmoke.CreateObject(Target).Play(); BaseItem[] foods = PlayerCharacter.ItemList.FindAll(i => i.IType == ItemType.Food).ToArray(); if (foods.Length > 0) { foreach (BaseItem i in foods) { PlayerCharacter.RemoveItem(i); ((PlayerCharacter)Target).AddItem(TableFood.GetItem(CommonConst.ObjNo.FlyCroquette), i.SortNo); } //メッセージの出力 DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.TrapFly2)); } result = true; } break; case TrapType.WaterBucket: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.BucketFall); //エフェクトの発動 EffectWaterBucket.CreateObject(Target).Play(); //効果 bresult = Target.AddStateAbnormal((int)StateAbnormal.Reticent); //対象が異常になったらメッセージを表示 if (bresult != 0) { DisplayInformation.Info.AddMessage( CommonFunction.GetAbnormalMessage(StateAbnormal.Reticent, Target)); } result = true; break; //花粉 case TrapType.Pollen: //サウンドを鳴らす SoundInformation.Sound.Play(SoundInformation.SoundType.Smoke); //エフェクトの発動 EffectSmoke d3 = EffectSmoke.CreateObject(Target); d3.SetColor(Color.yellow); d3.Play(); //力減少 Target.ReducePower((ushort)CommonNumber); //メッセージの出力 DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.TrapPllen2, Target.DisplayNameInMessage)); result = true; break; case TrapType.Ember: //ダメージ処理 int damage2 = CommonNumber; //通常ダメージの場合 if (CommonFunction.HasOptionType(this.Options, OptionType.ReverceDamage) == false) { AttackState atState2 = Target.AddDamage(damage2); //ダメージエフェクト EffectDamage d4 = EffectDamage.CreateObject(Target); d4.SetText(damage2.ToString(), AttackState.Hit); d4.Play(); DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.TrapDamage, Target.DisplayNameInMessage, this.DisplayNameInMessage, damage2)); //対象が死亡したら if (atState2 == AttackState.Death) { DisplayInformation.Info.AddMessage( Target.GetMessageDeath(Target.HaveExperience)); if (Target.Type == ObjectType.Player) { ScoreInformation.Info.CauseDeath = string.Format(CommonConst.DeathMessage.Trap, DisplayNameNormal); ScoreInformation.Info.CauseDeathType = DeathCouseType.Trap; } Target.Death(); Target.DeathAction(dun); } } //反転回復の場合 else { Target.RecoverHp(damage2); //ダメージエフェクト EffectDamage d4 = EffectDamage.CreateObject(Target); d4.SetText(damage2.ToString(), AttackState.Heal); d4.Play(); DisplayInformation.Info.AddMessage( string.Format(CommonConst.Message.TrapRecover, Target.DisplayNameInMessage, this.DisplayNameInMessage, damage2)); } break; } Target = null; return(result); }