public IEnumerator playAbilityAnimation(PlayerController player, EffectAnimationEntity entity)
 {
     if (entity != null) {
         entity.playSE();
         GameController.EffectAnimationController.singleshotEffect(entity, player.FrontPos, 1, 2, true);
     }
     yield return null;
 }
 public IEnumerator playAbilityAnimation(PlayerController player, EffectAnimationEntity entity)
 {
     GameController.EffectAnimationController.singleshotEffect(entity, Trap.Position, 1, 2, true);
     entity.playSE();
     yield return null;
 }