public void ApplyLightBulbAction(string action, FixAllScope?fixAllScope, bool blockUntilComplete = true) => _editorInProc.ApplyLightBulbAction(action, fixAllScope, blockUntilComplete);
public void ApplyLightBulbAction(string action, FixAllScope?fixAllScope) { _inProc.ApplyLightBulbAction(action, fixAllScope); }