///Show the editor inspector of target task static void ShowTaskInspectorGUI(Task task, Action <Task> callback, bool showTitlebar = true) { EditorWrapperFactory.GetEditor <TaskEditor>(task).ShowInspector(callback, showTitlebar); }
///<summary>Show variables inspector for target bb. Optionally provide override serialization context object</summary> public static void ShowVariables(IBlackboard bb, UnityEngine.Object overrideContextObject = null) { EditorWrapperFactory.GetEditor <BlackboardEditor>(bb).InspectorGUI(bb, overrideContextObject); }