static void PerformWindowsUniversalBuild() { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WSA, BuildTarget.WSAPlayer); EditorUserBuildSettings.SetWSADotNetNative(WSABuildType.Debug, true); EditorUserBuildSettings.wsaBuildAndRunDeployTarget = WSABuildAndRunDeployTarget.LocalMachineAndWindowsPhone; EditorUserBuildSettings.wsaSDK = WSASDK.UWP; EditorUserBuildSettings.wsaSubtarget = WSASubtarget.AnyDevice; EditorUserBuildSettings.wsaUWPBuildType = WSAUWPBuildType.XAML; EditorUserBuildSettings.wsaUWPSDK = "10.0.10586.0"; BuildPipeline.BuildPlayer(GetScenePaths(), "Builds/WindowsUniversal", BuildTarget.WSAPlayer, BuildOptions.None); }