示例#1
0
        // Create actor from toolbar
        public void createActorFromToolbar(string buttonName)
        {
            // Create actor controller based on button name
            EditorActor actor = null;

            switch (buttonName)
            {
            case "boxButton":
                actor = new EditorBoxActor(_level);
                break;

            case "circleButton":
                actor = new EditorCircleActor(_level);
                break;

            case "terrainButton":
                actor = new EditorTerrainActor(_level);
                break;

            case "ropeButton":
                actor = new EditorRopeActor(_level);
                break;

            case "fluidButton":
                actor = new EditorFluidActor(_level);
                break;

            case "playerSpawnButton":
                // Remove existing player spawns before adding a new one
                List <EditorPlayerSpawnActor> results = _level.getActors <EditorPlayerSpawnActor>(ActorType.PlayerSpawn);
                if (results.Count > 0)
                {
                    _level.removeActor(results[0]);
                }
                actor = new EditorPlayerSpawnActor(_level);
                break;

            case "plantsButton":
                PlantSelectBox plantSelectBox = new PlantSelectBox();
                if (plantSelectBox.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    // Adjust mouse position since movement isn't tracked when a form is open
                    _mouse    = _levelView.PointToClient(System.Windows.Forms.Cursor.Position);
                    _oldMouse = _mouse;

                    PlantType selectedPlantType = plantSelectBox.selectedPlantType;
                    switch (selectedPlantType)
                    {
                    case PlantType.Tree:
                        actor = new EditorTreeActor(_level);
                        break;
                    }
                }
                break;

            case "itemsButton":
                SelectItem selectItemForm = new SelectItem(_editorController);
                if (selectItemForm.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    actor = new EditorItemActor(_level, selectItemForm.uid);
                }
                break;

            case "circuitsButton":
                SelectCircuit selectCircuitForm = new SelectCircuit(_editorController.circuitController);
                if (selectCircuitForm.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    actor = new EditorCircuitActor(_level, selectCircuitForm.circuitUID);
                }
                break;

            case "revoluteButton":
                actor = new EditorRevoluteActor(_level);
                break;

            case "prismaticButton":
                actor = new EditorPrismaticActor(_level);
                break;

            case "collisionFilterButton":
                actor = new EditorCollisionFilterActor(_level);
                break;

            case "regionButton":
                actor = new EditorRegionActor(_level);
                break;

            case "decalsButton":
                actor = new EditorDecalActor(_level);
                break;

            case "levelTransitionButton":
                actor = new EditorLevelTransitionActor(_level);
                break;

            case "tooltipButton":
                actor = new EditorTooltipActor(_level);
                break;

            case "waypointButton":
                actor = new EditorWaypointActor(_level);
                break;

            case "edgeBoundaryButton":
                actor = new EditorEdgeBoundaryActor(_level);
                break;
            }

            if (actor != null)
            {
                _editorController.view.selectLevelTab();
                _level.addActor(actor);
                _selectedActor = actor;
            }
        }
示例#2
0
        // Create actor from toolbar
        public void createActorFromToolbar(string buttonName)
        {
            // Create actor controller based on button name
            EditorActor actor = null;
            switch (buttonName)
            {
                case "boxButton":
                    actor = new EditorBoxActor(_level);
                    break;

                case "circleButton":
                    actor = new EditorCircleActor(_level);
                    break;

                case "terrainButton":
                    actor = new EditorTerrainActor(_level);
                    break;

                case "ropeButton":
                    actor = new EditorRopeActor(_level);
                    break;

                case "fluidButton":
                    actor = new EditorFluidActor(_level);
                    break;

                case "playerSpawnButton":
                    // Remove existing player spawns before adding a new one
                    List<EditorPlayerSpawnActor> results = _level.getActors<EditorPlayerSpawnActor>(ActorType.PlayerSpawn);
                    if (results.Count > 0)
                    {
                        _level.removeActor(results[0]);
                    }
                    actor = new EditorPlayerSpawnActor(_level);
                    break;

                case "plantsButton":
                    PlantSelectBox plantSelectBox = new PlantSelectBox();
                    if (plantSelectBox.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                    {
                        // Adjust mouse position since movement isn't tracked when a form is open
                        _mouse = _levelView.PointToClient(System.Windows.Forms.Cursor.Position);
                        _oldMouse = _mouse;

                        PlantType selectedPlantType = plantSelectBox.selectedPlantType;
                        switch (selectedPlantType)
                        {
                            case PlantType.Tree:
                                actor = new EditorTreeActor(_level);
                                break;
                        }
                    }
                    break;

                case "itemsButton":
                    SelectItem selectItemForm = new SelectItem(_editorController);
                    if (selectItemForm.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                    {
                        actor = new EditorItemActor(_level, selectItemForm.uid);
                    }
                    break;

                case "circuitsButton":
                    SelectCircuit selectCircuitForm = new SelectCircuit(_editorController.circuitController);
                    if (selectCircuitForm.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                    {
                        actor = new EditorCircuitActor(_level, selectCircuitForm.circuitUID);
                    }
                    break;

                case "revoluteButton":
                    actor = new EditorRevoluteActor(_level);
                    break;

                case "prismaticButton":
                    actor = new EditorPrismaticActor(_level);
                    break;

                case "collisionFilterButton":
                    actor = new EditorCollisionFilterActor(_level);
                    break;

                case "regionButton":
                    actor = new EditorRegionActor(_level);
                    break;

                case "decalsButton":
                    actor = new EditorDecalActor(_level);
                    break;

                case "levelTransitionButton":
                    actor = new EditorLevelTransitionActor(_level);
                    break;

                case "tooltipButton":
                    actor = new EditorTooltipActor(_level);
                    break;

                case "waypointButton":
                    actor = new EditorWaypointActor(_level);
                    break;

                case "edgeBoundaryButton":
                    actor = new EditorEdgeBoundaryActor(_level);
                    break;
            }

            if (actor != null)
            {
                _editorController.view.selectLevelTab();
                _level.addActor(actor);
                _selectedActor = actor;
            }
        }