private void DrawZone(Zone zone) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("X", EditorToolkit.CloseButtonLayoutOption())) { GameObject.DestroyImmediate(zone.gameObject); return; } if (zone.messageReceiver == null && zone.triggerType == Zone.ZoneTriggerTypes.SendMessage) { EditorGUILayout.LabelField( string.Format("{0} (no receiver)", zone.gameObject.name), EditorToolkit.ErrorLabelStyle() ); } else { zone.gameObject.name = EditorGUILayout.TextField( zone.gameObject.name, EditorToolkit.BoundaryGroupSytle(zone.color) ); } if (GUILayout.Button("Go >", EditorToolkit.GoButtonLayoutOption())) { Selection.activeGameObject = zone.gameObject; } EditorGUILayout.EndHorizontal(); }
private void DrawSegments() { showSegments = EditorToolkit.DrawTitleFoldOut(showSegments, "Segments"); if (showSegments) { EditorGUI.indentLevel++; if (group.segments.Count > 0) { for (int i = 0; i < group.segments.Count; i++) { EditorGUI.indentLevel++; EditorGUILayout.BeginHorizontal(); group.segments[i].name = EditorGUILayout.TextField(group.segments[i].name); if (GUILayout.Button("X", EditorToolkit.CloseButtonLayoutOption())) { group.segments.RemoveAt(i); return; } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel++; group.segments[i].start = EditorGUILayout.Vector3Field("Start", group.segments[i].start); if (group.segments.Count - 1 == i && !group.isClosed) { group.segments[i].end = EditorGUILayout.Vector3Field("End", group.segments[i].end); } EditorGUI.indentLevel--; EditorGUILayout.Separator(); EditorGUI.indentLevel--; } } else { EditorGUILayout.HelpBox("No segments. Click Add Segment in the toolbar or use the SceneView click-to-create method.", MessageType.Info); } EditorGUI.indentLevel--; EditorToolkit.DrawSeparator(); } }
private bool DrawPoolHeader(Pool pool) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("X", EditorToolkit.CloseButtonLayoutOption())) { Undo.RegisterSceneUndo("Deleted UDT Pool"); GameObject.DestroyImmediate(pool.gameObject); return(false); } if (pool.prefab == null) { var title = string.Format("{0} (no prefab)", pool.name); var style = new GUIStyle(EditorStyles.boldLabel); style.normal.textColor = Color.red; EditorGUILayout.LabelField(title, style ); } else { var style = new GUIStyle(EditorStyles.label); style.normal.textColor = Color.green; pool.name = pool.prefab.name; EditorGUILayout.LabelField(pool.name, style ); } if (GUILayout.Button("Go >", EditorToolkit.GoButtonLayoutOption())) { Selection.activeGameObject = pool.gameObject; } EditorGUILayout.EndHorizontal(); return(true); }
private void ShowGroup(Group group) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("X", EditorToolkit.CloseButtonLayoutOption())) { GameObject.DestroyImmediate(group.gameObject); return; } group.gameObject.name = EditorGUILayout.TextField( group.gameObject.name, EditorToolkit.BoundaryGroupSytle(group.color) ); if (GUILayout.Button("Go >", EditorToolkit.GoButtonLayoutOption())) { Selection.activeGameObject = group.gameObject; } EditorGUILayout.EndHorizontal(); }