public void InitializeSfml() { var tilesets = new EditorTilesets(); model = new HexModel(40); resources = new ResourceManager(); resources.Add(tilesets); CreateBrushes(tilesets); toolBar.SelectPlayer(PlayerColour.Red); world = new Map(model, resources); world.Create(new Vector2i(10, 10)); window = drawingSurface.InitializeSfml(); editorView = new EditorView(window, world); window.OnKeyPress(Keyboard.Key.Space, () => editorView.Return()); window.OnKeyHold(Keyboard.Key.Left, () => editorView.Scroll(Direction.Left)); window.OnKeyHold(Keyboard.Key.Right, () => editorView.Scroll(Direction.Right)); window.OnKeyHold(Keyboard.Key.Up, () => editorView.Scroll(Direction.Up)); window.OnKeyHold(Keyboard.Key.Down, () => editorView.Scroll(Direction.Down)); window.OnKeyHold(Keyboard.Key.Add, editorView.IncrementScrollSpeed); window.OnKeyHold(Keyboard.Key.Subtract, editorView.DecrementScrollSpeed); }
private void CreateBrushes(EditorTilesets tilesets) { ImageList.ImageCollection images; images = terrainPaletteImages.Images; terrainBrushes = new List <ImageBrushPair>(); terrainBrushes.AddTerrainBrush(images["none"], TerrainMetadata.Empty); terrainBrushes.AddTerrainBrush(images["grass"], TerrainDefinitions.Grass, tilesets.Terrain.Grass); terrainBrushes.AddTerrainBrush(images["desert"], TerrainDefinitions.Desert, tilesets.Terrain.Desert); terrainBrushes.AddTerrainBrush(images["water"], TerrainDefinitions.Water, tilesets.Terrain.Water); terrainBrushes.AddTerrainBrush(images["forest"], TerrainDefinitions.Forest, tilesets.Terrain.Forest); terrainBrushes.AddTerrainBrush(images["hill"], TerrainDefinitions.Hill, tilesets.Terrain.Hill); terrainBrushes.AddTerrainBrush(images["mountain"], TerrainDefinitions.Mountain, tilesets.Terrain.Mountain); images = depositsPaletteImages.Images; depositsBrushes = new List <ImageBrushPair>(); depositsBrushes.AddDepositBrush(images["none"], DepositMetadata.Empty); depositsBrushes.AddDepositBrush(images["iron"], DepositsDefinitions.Iron, tilesets.Deposits.Iron); depositsBrushes.AddDepositBrush(images["gems"], DepositsDefinitions.Gems, tilesets.Deposits.Gems); depositsBrushes.AddDepositBrush(images["pearls"], DepositsDefinitions.Pearls, tilesets.Deposits.Pearls); images = unitsPalleteImages.Images; unitsBrushes = new List <ImageBrushPair>(); unitsBrushes.AddUnitBrush(images["none"], UnitMetadata.Empty); unitsBrushes.AddUnitBrush(toolBar, images["worker"], UnitsDefinitions.Worker, tilesets.Units.Worker); unitsBrushes.AddUnitBrush(toolBar, images["archer"], UnitsDefinitions.Archer, tilesets.Units.Archer); unitsBrushes.AddUnitBrush(toolBar, images["swordsman"], UnitsDefinitions.Swordsman, tilesets.Units.Swordsman); unitsBrushes.AddUnitBrush(toolBar, images["horseman"], UnitsDefinitions.Horseman, tilesets.Units.Horseman); unitsBrushes.AddUnitBrush(toolBar, images["boat"], UnitsDefinitions.Boat, tilesets.Units.Boat); unitsBrushes.AddUnitBrush(toolBar, images["dragon"], UnitsDefinitions.Dragon, tilesets.Units.Dragon); images = improvementsPalleteImages.Images; improvementBrushes = new List <ImageBrushPair>(); improvementBrushes.AddImprovementBrush(images["none"], ImprovementMetadata.Empty); improvementBrushes.AddImprovementBrush(toolBar, images["farm"], ImprovementDefinitions.Farm, tilesets.Improvements.Farm); improvementBrushes.AddImprovementBrush(toolBar, images["lumberjacks"], ImprovementDefinitions.LumberjacksHut, tilesets.Improvements.LumberjacksHut); improvementBrushes.AddImprovementBrush(toolBar, images["mine"], ImprovementDefinitions.Mine, tilesets.Improvements.IronMine); improvementBrushes.AddImprovementBrush(toolBar, images["barracks"], ImprovementDefinitions.Barracks, tilesets.Improvements.Barracks); improvementBrushes.AddImprovementBrush(toolBar, images["stable"], ImprovementDefinitions.Stable, tilesets.Improvements.Stable); improvementBrushes.AddImprovementBrush(toolBar, images["shipyard"], ImprovementDefinitions.Shipyard, tilesets.Improvements.Shipyard); improvementBrushes.AddImprovementBrush(toolBar, images["dragonlair"], ImprovementDefinitions.DragonLair, tilesets.Improvements.DragonLair); }