void Awake() { Guard.CheckIsNull(SelectedModifierLabelGO, "SelectedModifierLabelGO", gameObject); Guard.CheckIsNull(SelectedModifierSpriteGO, "SelectedModifierSpriteGO", gameObject); Guard.CheckIsNull(SelectedModifierLabel, "SelectedModifierLabel", gameObject); Guard.CheckIsNull(SelectedModifierSprite, "SelectedModifierSprite", gameObject); EditorCanvasUI.Instance.SelectedTileModifierContainer = this; ResetLists(); _editorTileAttributeSelector = new EditorTileAttributeSelector(this); _editorTileBackgroundSelector = new EditorTileBackgroundSelector(this); _editorTileTransformationTriggererSelector = new EditorTileTransformationTriggererSelector(this); EditorTileAttributes.Add(new EditorPlayerSpawnpointOverworldTileAttribute()); EditorTileAttributes.Add(new EditorOverworldMazeLevelEntryTileAttribute()); EditorManager.SelectedTileAttributeModifierIndex = 0; EditorTileBackgrounds.Add(new EditorOverworldTileBaseGround()); EditorTileBackgrounds.Add(new EditorOverworldTileBaseWater()); EditorTileBackgrounds.Add(new EditorOverworldTilePath()); EditorManager.SelectedTileBackgroundModifierIndex = 0; EditorManager.SelectedTileTransformationTriggererIndex = 0; UsedTileModifierCategories.Add(EditorTileModifierCategory.Background); UsedTileModifierCategories.Add(EditorTileModifierCategory.Attribute); SetCurrentlyAvailableModifierCategories(new EditorMazeTileGroundModifierCategory()); }
void Awake() { Guard.CheckIsNull(SelectedModifierLabelGO, "SelectedModifierLabelGO", gameObject); Guard.CheckIsNull(SelectedModifierSpriteGO, "SelectedModifierSpriteGO", gameObject); Guard.CheckIsNull(SelectedModifierLabel, "SelectedModifierLabel", gameObject); Guard.CheckIsNull(SelectedModifierSprite, "SelectedModifierSprite", gameObject); EditorCanvasUI.Instance.SelectedTileModifierContainer = this; ResetLists(); _editorTileAttributeSelector = new EditorTileAttributeSelector(this); _editorTileBackgroundSelector = new EditorTileBackgroundSelector(this); _editorTileTransformationTriggererSelector = new EditorTileTransformationTriggererSelector(this); _editorTileAreaModifierSelector = new EditorTileAreaModifierSelector(this); EditorTileAttributes.Add(new EditorObstacleTileAttribute()); EditorTileAttributes.Add(new EditorPlayerExitTileAttribute()); EditorTileAttributes.Add(new EditorPlayerSpawnpointMazeTileAttribute()); EditorTileAttributes.Add(new EditorPlayerOnlyTileAttribute()); EditorTileAttributes.Add(new EditorEnemySpawnpointTileAttribute()); EditorTileAttributes.Add(new EditorBridgeMazeTileAttribute()); EditorTileAttributes.Add(new EditorMusicInstrumentCaseTileAttribute()); EditorManager.SelectedTileAttributeModifierIndex = 0; EditorTileBackgrounds.Add(new EditorMazeTileBaseGround()); EditorTileBackgrounds.Add(new EditorMazeTileBaseWater()); EditorTileBackgrounds.Add(new EditorMazeTilePath()); EditorManager.SelectedTileBackgroundModifierIndex = 0; EditorTileTransformationTriggerers.Add(new EditorMazeTileBeautificationTriggerer()); EditorManager.SelectedTileTransformationTriggererIndex = 0; EditorTileAreaModifiers.Add(new EditorMazeTileTileAreaModifier()); EditorManager.SelectedTileAreaModifierIndex = 0; UsedTileModifierCategories.Add(EditorTileModifierCategory.Background); UsedTileModifierCategories.Add(EditorTileModifierCategory.Attribute); UsedTileModifierCategories.Add(EditorTileModifierCategory.TransformationTriggerer); UsedTileModifierCategories.Add(EditorTileModifierCategory.Area); SetCurrentlyAvailableModifierCategories(new EditorMazeTileGroundModifierCategory()); }