private static void ClientCopyCallback(BoundsUshort bounds) { EditorTerrainCopyPasteHelper.ClientCopy(bounds); }
private static void ClientPasteCallback(Vector2Ushort tilePosition) { EditorTerrainCopyPasteHelper.ClientPaste(tilePosition); }
public override void Dispose() { this.sceneObject.Destroy(); EditorTerrainCopyPasteHelper.DestroyInstance(); }