private static void ClientCopyCallback(IReadOnlyCollection <IStaticWorldObject> worldObjectsToCopy) { EditorStaticObjectsCopyPasteHelper.ClientCopy(worldObjectsToCopy); }
private static void ClientPasteCallback(Vector2Ushort tilePosition) { EditorStaticObjectsCopyPasteHelper.ClientPaste(tilePosition); }
public override void Dispose() { this.sceneObject.Destroy(); EditorStaticObjectsCopyPasteHelper.DestroyInstance(); }