// static EditorActions() { EditorStandardActions.Register(); }
///////////////////////////////////////// #if !DEPLOY static EditorRibbonDefaultConfiguration() { EditorStandardActions.Register(); //Home { //!!!! var tab = new Tab("Home", "Home"); //var tab = new Tab( "General" ); Tabs.Add(tab); //New { var group = new Group("Resource"); //var group = new Group( "New" ); tab.Groups.Add(group); group.AddAction("New Resource"); group.AddAction("Import Resource"); } //Save { var group = new Group("Save"); tab.Groups.Add(group); group.AddAction("Save"); group.AddAction("Save As"); group.AddAction("Save All"); } ////Restart //{ // var group = new Group( "Restart" ); // tab.groups.Add( group ); // group.AddAction("Restart Application" ); //} //Undo { var group = new Group("Editing"); tab.Groups.Add(group); group.AddAction("Undo"); group.AddAction("Redo"); //group.AddAction( "Cut" ); //group.AddAction( "Copy" ); //group.AddAction( "Paste" ); group.AddAction("Duplicate"); group.AddAction("Delete"); } //Transform { var group = new Group("Transform"); tab.Groups.Add(group); group.AddAction("Select"); group.AddAction("Move"); group.AddAction("Rotate"); group.AddAction("Scale"); //!!!! //group.AddAction( "Move, Rotate, Scale" ); group.AddAction("Transform Using Local Coordinates"); } //Simulation { var group = new Group("Play"); tab.Groups.Add(group); group.AddAction("Play"); group.AddAction("Run Player"); group.AddAction("Run Device"); //group.AddAction( "Run Device 2" ); } //Project { var group = new Group("Project"); tab.Groups.Add(group); group.AddAction("Project Settings"); } //Additions { var group = new Group("Additions"); tab.Groups.Add(group); group.AddAction("Store"); group.AddAction("Packages"); //group.AddAction( "Addons" ); //group.AddAction( "Store" ); } //Docs { var group = new Group("Docs"); tab.Groups.Add(group); group.AddAction("Manual"); group.AddAction("Tips"); } } //Scripting { var tab = new Tab("Scripting", "Scripting"); Tabs.Add(tab); //Project's Solution { var group = new Group("Solution"); tab.Groups.Add(group); group.AddAction("Build Project's Solution"); group.AddAction("Build and Update Project's Solution"); //group.AddAction( "Find in Files" ); } //C# Project { var group = new Group("C# Project"); //var group = new Group( "C# project" ); tab.Groups.Add(group); group.AddAction("C# File"); group.AddAction("Add C# files to Project.csproj"); group.AddAction("Remove C# files from Project.csproj"); //group.AddAction( "Add to Project.csproj" ); //group.AddAction( "Remove from Project.csproj" ); } //Components { var group = new Group("Components"); tab.Groups.Add(group); group.AddAction("C# Script"); group.AddAction("Flow Graph"); } //C# { var group = new Group("C# Editing"); tab.Groups.Add(group); group.AddAction("Comment Selection"); group.AddAction("Uncomment Selection"); group.AddAction("Rename"); group.AddAction("Format Document"); group.AddAction("Add Property Code"); } //Debug { var group = new Group("Debug"); tab.Groups.Add(group); group.AddAction("Debug Start"); // Start Debugging" ); group.AddAction("Debug Break"); // "Debug Break All" ); group.AddAction("Debug Stop"); // "Stop Debugging" ); //group.AddAction( "Debug Restart" ); group.AddAction("Debug Next Statement"); group.AddAction("Debug Step Into"); group.AddAction("Debug Step Over"); group.AddAction("Debug Step Out"); } //External IDE { var group = new Group("External"); //var group = new Group( "External IDE" ); tab.Groups.Add(group); //group.AddAction( "Open Project Solution in External IDE" ); group.AddAction("Open Sources Solution in External IDE"); } } //Windows { var tab = new Tab("Windows", "Windows"); Tabs.Add(tab); //Windows { var group = new Group("Windows"); tab.Groups.Add(group); group.AddAction("Resources Window"); //group.AddAction( "Resources Window New" ); group.AddAction("Objects Window"); //group.AddAction( "Objects Window New" ); group.AddAction("Settings Window"); //group.AddAction( "Solution Explorer" ); group.AddAction("Preview Window"); group.AddAction("Message Log Window"); group.AddAction("Output Window"); group.AddAction("Debug Info Window"); group.AddAction("Start Page"); group.AddAction("Store"); group.AddAction("Packages"); group.AddAction("Tips"); } //Settings { var group = new Group("Settings"); tab.Groups.Add(group); //Export //!!!! group.AddAction("Reset Windows Settings"); } //Document { var group = new Group("Document"); tab.Groups.Add(group); //group.AddAction( "Viewport No Split" ); //group.AddAction( "Viewport 2 Split" ); //group.AddAction( "Viewport 3 Split" ); //group.AddAction( "Viewport 4 Split" ); //group.AddAction( "Add Viewport" ); group.AddAction("Find Resource"); } } //Tools { var tab = new Tab("Tools", "Tools"); Tabs.Add(tab); //Caches { var group = new Group("Caches"); tab.Groups.Add(group); group.AddAction("Purge Images"); } //Packing { var group = new Group("Packing"); tab.Groups.Add(group); group.AddAction("Create NeoAxis Baking File"); } } //Scene { var tab = new Tab("Scene Editor", "ComponentTypeSpecific", MetadataManager.GetTypeOfNetType(typeof(Component_Scene))); Tabs.Add(tab); ////New //{ // var group = new Group( "New" ); // tab.Groups.Add( group ); // group.AddAction( "New Object" ); // //group.AddAction( "Box" ); // //group.AddAction( "Sphere" ); // //group.AddAction( "Cylinder" ); // //group.AddAction( "Cone" ); // //group.AddAction( "Capsule" ); // //group.AddAction( "Light" ); // //group.AddAction( "Skybox" ); // //group.AddAction( "Fog" ); // //group.AddAction( "Character" ); // //group.AddAction( "Camera" ); // //group.AddAction( "Sensor" ); // //group.AddAction( "Particle System" ); // //group.AddAction( "Material" ); //} //Display Settings { var group = new Group("Display"); tab.Groups.Add(group); var groupDevData = new Group("Display Development Data"); group.Children.Add(groupDevData); groupDevData.DropDownGroupText = ("Development", /*" " +*/ "Data"); groupDevData.DropDownGroupImageLarge = Properties.Resources.ArrangeUp_32; groupDevData.DropDownGroupDescription = "Specifies the display settings of the development data."; //groupDevData.ShowArrow = true; groupDevData.AddAction("Scene Display Development Data In Editor"); groupDevData.AddAction("Scene Display Development Data In Simulation"); groupDevData.AddSeparator(); groupDevData.AddAction("Scene Display Text Info"); groupDevData.AddAction("Scene Display Labels"); groupDevData.AddAction("Scene Display Lights"); groupDevData.AddAction("Scene Display Decals"); groupDevData.AddAction("Scene Display Reflection Probes"); groupDevData.AddAction("Scene Display Cameras"); groupDevData.AddAction("Scene Display Physical Objects"); //groupDevData.AddAction( "Scene Display Physics Static" ); //groupDevData.AddAction( "Scene Display Physics Dynamic" ); //groupDevData.AddAction( "Scene Display Physics Internal" ); groupDevData.AddAction("Scene Display Areas"); groupDevData.AddAction("Scene Display Sensors"); groupDevData.AddAction("Scene Display Sound Sources"); groupDevData.AddAction("Scene Display Object In Space Bounds"); groupDevData.AddAction("Scene Display Scene Octree"); groupDevData.AddAction("Scene Frustum Culling Test"); //groupDevData.AddAction("Scene Display Development Data In Simulation" ); //var group = new Group( "Display Development Data" ); //tab.Groups.Add( group ); //group.AddAction( "Scene Display Development Data" ); //group.AddAction( "Scene Display Text Info" ); //group.AddAction( "Scene Display Labels" ); //group.AddAction( "Scene Display Lights" ); //group.AddAction( "Scene Display Reflection Probes" ); //group.AddAction( "Scene Display Cameras" ); //group.AddAction( "Scene Display Physics Static" ); //group.AddAction( "Scene Display Physics Dynamic" ); //group.AddAction( "Scene Display Physics Internal" ); //group.AddAction( "Scene Display Sound Sources" ); //group.AddAction( "Scene Display Object In Space Bounds" ); //group.AddAction( "Scene Display Scene Octree" ); //group.AddAction( "Scene Frustum Culling Test" ); ////group.AddAction("Scene Display Development Data In Simulation" ); } //Snap { var group = new Group("Snap"); tab.Groups.Add(group); group.AddAction("Snap All Axes"); group.AddAction("Snap X"); group.AddAction("Snap Y"); group.AddAction("Snap Z"); } //Physics { var group = new Group("Physics"); tab.Groups.Add(group); group.AddAction("Add Collision"); group.AddAction("Delete Collision"); } //Attachment { var group = new Group("Attachment"); tab.Groups.Add(group); group.AddAction("Attach Second to First"); group.AddAction("Detach from Another Object"); } //Find { var group = new Group("Find"); tab.Groups.Add(group); group.AddAction("Focus Camera On Selected Object"); } //Creation Of Objects { var group = new Group("Create Objects"); tab.Groups.Add(group); group.AddAction("Create Objects By Drag & Drop"); group.AddAction("Create Objects By Click"); group.AddAction("Create Objects By Brush"); group.AddAction("Create Objects Destination"); group.AddAction("Create Objects Brush Radius"); group.AddAction("Create Objects Brush Strength"); group.AddAction("Create Objects Brush Hardness"); } } //Terrain { bool VisibleCondition() { var rootComponent = EditorForm.Instance.WorkspaceController.SelectedDocumentWindow?.ObjectOfWindow as Component_Scene; return(rootComponent != null && rootComponent.GetComponent <Component_Terrain>(true) != null); } var tab = new Tab("Terrain Editor", "TerrainEditor", null, VisibleCondition); Tabs.Add(tab); //Geometry { var group = new Group("Geometry"); tab.Groups.Add(group); group.AddAction("Terrain Geometry Raise"); group.AddAction("Terrain Geometry Lower"); group.AddAction("Terrain Geometry Smooth"); group.AddAction("Terrain Geometry Flatten"); } ////Hole //{ // var group = new Group( "Hole" ); // tab.Groups.Add( group ); // group.AddAction( "Terrain Hole Add" ); // group.AddAction( "Terrain Hole Delete" ); //} //Shape { var group = new Group("Shape"); tab.Groups.Add(group); group.AddAction("Terrain Shape Circle"); group.AddAction("Terrain Shape Square"); } //Tool Settings { var group = new Group("Tool Settings"); tab.Groups.Add(group); group.AddAction("Terrain Tool Radius"); group.AddAction("Terrain Tool Strength"); group.AddAction("Terrain Tool Hardness"); } //Painting { var group = new Group("Paint"); tab.Groups.Add(group); group.AddAction("Terrain Paint Paint"); group.AddAction("Terrain Paint Clear"); group.AddAction("Terrain Paint Smooth"); group.AddAction("Terrain Paint Flatten"); group.AddAction("Terrain Paint Layers"); } } //Mesh { var tab = new Tab("Mesh Editor", "ComponentTypeSpecific", MetadataManager.GetTypeOfNetType(typeof(Component_Mesh))); Tabs.Add(tab); //Display { var group = new Group("Display"); tab.Groups.Add(group); group.AddAction("Mesh Display Pivot"); group.AddAction("Mesh Display Bounds"); group.AddAction("Mesh Display Triangles"); group.AddAction("Mesh Display Vertices"); group.AddAction("Mesh Display Vertex Color"); group.AddAction("Mesh Display Normals"); group.AddAction("Mesh Display Tangents"); group.AddAction("Mesh Display Binormals"); //group.AddAction( "Mesh Display Vertex Color" ); group.AddAction("Mesh Display UV"); group.AddAction("Mesh Display LOD"); //group.AddAction( "Mesh Display Collision" ); group.AddAction("Mesh Display Skeleton"); group.AddAction("Mesh Play Animation"); group.AddAction("Mesh Display Collision"); } //Collision { var group = new Group("Collision"); tab.Groups.Add(group); group.AddAction("Mesh Add Collision"); group.AddAction("Mesh Delete Collision"); } //Structure { var group = new Group("Structure"); tab.Groups.Add(group); group.AddAction("Mesh Add Structure"); group.AddAction("Mesh Delete Structure"); } //Modify { var group = new Group("Modify"); tab.Groups.Add(group); var groupDevData = new Group("Mesh Add Modifier"); group.Children.Add(groupDevData); groupDevData.DropDownGroupText = ("Add", "Modifier"); groupDevData.DropDownGroupImageLarge = Properties.Resources.Modify_32; groupDevData.DropDownGroupDescription = "Adds a new mesh modifier."; foreach (var type in EditorStandardActions.GetAllMeshModifiers()) { var name = type.GetUserFriendlyNameForInstance(); groupDevData.AddAction("Mesh Add Modifier " + name); } group.AddAction("Mesh Add Paint Layer"); } } //UI Editor { var tab = new Tab("UI Editor", "ComponentTypeSpecific", MetadataManager.GetTypeOfNetType(typeof(UIControl))); Tabs.Add(tab); //Snap { var group = new Group("Snap"); tab.Groups.Add(group); group.AddAction("Snap All Axes"); group.AddAction("Snap X"); group.AddAction("Snap Y"); } } }