private static void SetBundles(string dir) { List <string> paths = EditorResHelper.GetPrefabsAndScenes(dir); foreach (string path in paths) { string path1 = path.Replace('\\', '/'); Object go = AssetDatabase.LoadAssetAtPath <Object>(path1); SetBundle(path1, go.name); } }
// 分析共享资源 private void SetShareBundleAndAtlas(string dir) { this.dictionary.Clear(); List <string> paths = EditorResHelper.GetPrefabsAndScenes(dir); foreach (string path in paths) { string path1 = path.Replace('\\', '/'); Object go = AssetDatabase.LoadAssetAtPath <Object>(path1); SetBundle(path1, go.name); List <string> pathes = CollectDependencies(path1); foreach (string pt in pathes) { if (pt == path1) { continue; } // 不存在则记录下来 if (!this.dictionary.ContainsKey(pt)) { // 如果已经设置了包 if (GetBundleName(pt) != "") { continue; } Debug.Log($"{path1}----{pt}"); BundleInfo bundleInfo = new BundleInfo(); bundleInfo.ParentPaths.Add(path1); this.dictionary.Add(pt, bundleInfo); SetAtlas(pt, go.name); continue; } // 依赖的父亲不一样 BundleInfo info = this.dictionary[pt]; if (info.ParentPaths.Contains(path1)) { continue; } info.ParentPaths.Add(path1); DirectoryInfo dirInfo = new DirectoryInfo(dir); string dirName = dirInfo.Name; SetBundleAndAtlas(pt, $"{dirName}-share", true); } } }
private static void SetNoAtlas(string dir) { List <string> paths = EditorResHelper.GetPrefabsAndScenes(dir); foreach (string path in paths) { List <string> pathes = CollectDependencies(path); foreach (string pt in pathes) { if (pt == path) { continue; } SetAtlas(pt, "", true); } } }
// 会将目录下的每个prefab引用的资源强制打成一个包,不分析共享资源 private static void SetIndependentBundleAndAtlas(string dir) { List <string> paths = EditorResHelper.GetPrefabsAndScenes(dir); foreach (string path in paths) { string path1 = path.Replace('\\', '/'); Object go = AssetDatabase.LoadAssetAtPath <Object>(path1); AssetImporter importer = AssetImporter.GetAtPath(path1); if (importer == null || go == null) { Debug.LogError("error: " + path1); continue; } importer.assetBundleName = $"{Path.GetDirectoryName(path1)}/{go.name}.unity3d"; List <string> pathes = CollectDependencies(path1); foreach (string pt in pathes) { string extension = Path.GetExtension(pt); if (extension == ".cs" || extension == ".dll") { continue; } if (pt.Contains("Resources")) { continue; } if (pt == path1) { continue; } SetBundleAndAtlas(pt, go.name); } } }
private static void SetBundleAndAtlasWithoutShare(string dir) { List <string> paths = EditorResHelper.GetPrefabsAndScenes(dir); foreach (string path in paths) { string path1 = path.Replace('\\', '/'); Object go = AssetDatabase.LoadAssetAtPath <Object>(path1); SetBundle(path1, go.name, true); //List<string> pathes = CollectDependencies(path1); //foreach (string pt in pathes) //{ // if (pt == path1) // { // continue; // } // // SetBundleAndAtlas(pt, go.name); //} } }
private void SetOneDirPackingTagAndAssetBundle(string dir) { this.dictionary.Clear(); List <string> paths = EditorResHelper.GetPrefabsAndScenes(dir); foreach (string path in paths) { string path1 = path.Replace('\\', '/'); Object go = AssetDatabase.LoadAssetAtPath <Object>(path1); AssetImporter importer = AssetImporter.GetAtPath(path1); if (importer == null || go == null) { Log.Error("error: " + path1); continue; } importer.assetBundleName = $"{go.name}.unity3d"; List <string> pathes = CollectDependencies(path1); foreach (string pt in pathes) { string extension = Path.GetExtension(pt); if (extension == ".cs" || extension == ".dll") { continue; } if (pt.Contains("Resources")) { continue; } if (pt == path1) { continue; } // 不存在则记录下来 if (!this.dictionary.ContainsKey(pt)) { Log.Info($"{path1}----{pt}"); BundleInfo bundleInfo = new BundleInfo(); bundleInfo.ParentPaths.Add(path1); this.dictionary.Add(pt, bundleInfo); AssetImporter importer3 = AssetImporter.GetAtPath(pt); TextureImporter textureImporter3 = importer3 as TextureImporter; if (textureImporter3 != null) { textureImporter3.spritePackingTag = go.name; } continue; } // 依赖的父亲不一样 BundleInfo info = this.dictionary[pt]; if (info.ParentPaths.Contains(path1)) { continue; } info.ParentPaths.Add(path1); AssetImporter importer2 = AssetImporter.GetAtPath(pt); if (importer2 == null) { continue; } if (importer2.assetBundleName != "") { continue; } DirectoryInfo dirInfo = new DirectoryInfo(dir); string dirName = dirInfo.Name; importer2.assetBundleName = $"{dirName}-share.unity3d"; Log.Warning($"{importer2.assetBundleName}: {pt} {info.ParentPaths.ListToString()}"); TextureImporter textureImporter = importer2 as TextureImporter; if (textureImporter != null) { textureImporter.spritePackingTag = $"{dirName}-share"; } } } }