示例#1
0
 public Preferences()
 {
     tiled2UnityPath = new EditorPrefsString(PREFIX + "tiled2UnityPath", string.Empty);
     vertexScale     = new EditorPrefsFloat(PREFIX + "vertexScale", 0.01f);
     exitOnComplete  = new EditorPrefsBool(PREFIX + "exitOnComplete", true);
     hideWindow      = new EditorPrefsBool(PREFIX + "hideWindow", true);
     timeout         = new EditorPrefsInt(PREFIX + "timeout", 10000);
 }
        static RainbowFoldersPreferences()
        {
            var homeLabel = new GUIContent("Folder Location", HOME_FOLDER_HINT);

            HOME_FOLDER_PREF = new EditorPrefsString(HOME_FOLDER_PREF_KEY + ProjectName, homeLabel, HOME_FOLDER_DEFAULT);
            HomeFolder       = HOME_FOLDER_PREF.Value;

            var modifierLabel = new GUIContent("Modifier Key", MOD_KEY_HINT);

            MODIFIER_KEY_PREF = new EditorPrefsModifierKey(MOD_KEY_PREF_KEY + ProjectName, modifierLabel, MOD_KEY_DEFAULT);
            ModifierKey       = MODIFIER_KEY_PREF.Value;
        }
        static RainbowHierarchyPreferences()
        {
            var homeLabel = new GUIContent("Folder Location", HOME_FOLDER_HINT);

            HOME_FOLDER_PREF = new EditorPrefsString(HOME_FOLDER_PREF_KEY + ProjectName, homeLabel, HOME_FOLDER_DEFAULT);
            HomeFolder       = HOME_FOLDER_PREF.Value;

            var modifierLabel = new GUIContent("Modifier Key", MOD_KEY_HINT);

            MODIFIER_KEY_PREF = new EditorPrefsModifierKey(MOD_KEY_PREF_KEY + ProjectName, modifierLabel, MOD_KEY_DEFAULT);
            ModifierKey       = MODIFIER_KEY_PREF.Value;

            var hideConfigLabel = new GUIContent("Hide Config", HIDE_CONFIG_HINT);

            HIDE_CONFIG_PREF = new EditorPrefsBoolean(HIDE_CONFIG_PREF_KEY + ProjectName, hideConfigLabel, HIDE_CONFIG_DEFAULT);
            HideConfig       = HIDE_CONFIG_PREF.Value;
        }
 static FarlandSkiesPreferences()
 {
     HOME_FOLDER_PREF = new EditorPrefsString(HOME_FOLDER_PREF_KEY + ProjectName, "Folder Location", HOME_FOLDER_DEFAULT);
     HomeFolder       = HOME_FOLDER_PREF.Value;
 }