public void AppliedTrapezoidConfigurationGUI() { if (Application.isPlaying) { UnityPlayerManagement.TrapezoidsPair configuration = UnityPlayerManagement.GetAppliedTrapezoidsConfiguration(); if (configuration == null) { return; } EditorGUILayout.Separator(); m_currentTrapezoidConfigurationFoldoutInfo = EditorGUIUtils.ObjectGUI(configuration, "Current Trapezoid Configuration", true, 2, m_currentTrapezoidConfigurationFoldoutInfo); } }