示例#1
0
    public void AppliedTrapezoidConfigurationGUI()
    {
        if (Application.isPlaying)
        {
            UnityPlayerManagement.TrapezoidsPair configuration = UnityPlayerManagement.GetAppliedTrapezoidsConfiguration();
            if (configuration == null)
            {
                return;
            }

            EditorGUILayout.Separator();
            m_currentTrapezoidConfigurationFoldoutInfo = EditorGUIUtils.ObjectGUI(configuration, "Current Trapezoid Configuration", true, 2, m_currentTrapezoidConfigurationFoldoutInfo);
        }
    }