static Styles() { spriteAlignmentOptions = new GUIContent[10]; spriteAlignmentOptions[0] = EditorGUIUtilityWrap.TextContent("Center"); spriteAlignmentOptions[1] = EditorGUIUtilityWrap.TextContent("Top Left"); spriteAlignmentOptions[2] = EditorGUIUtilityWrap.TextContent("Top"); spriteAlignmentOptions[3] = EditorGUIUtilityWrap.TextContent("Top Right");; spriteAlignmentOptions[4] = EditorGUIUtilityWrap.TextContent("Left"); spriteAlignmentOptions[5] = EditorGUIUtilityWrap.TextContent("Right");; spriteAlignmentOptions[6] = EditorGUIUtilityWrap.TextContent("Bottom Left");; spriteAlignmentOptions[7] = EditorGUIUtilityWrap.TextContent("Bottom");; spriteAlignmentOptions[8] = EditorGUIUtilityWrap.TextContent("Bottom Right");; spriteAlignmentOptions[9] = EditorGUIUtilityWrap.TextContent("Custom");; s_PivotLabel = EditorGUIUtilityWrap.TextContent("Pivot"); s_NoSelectionWarning = EditorGUIUtilityWrap.TextContent("No texture or sprite selected"); s_SpriteTessellationDetail = EditorGUIUtilityWrap.TextContent("Tessellation Detail"); }
static Styles() { GUIContent[] guiContentArray1 = new GUIContent[10]; int index1 = 0; GUIContent guiContent1 = EditorGUIUtilityWrap.TextContent("Center"); guiContentArray1[index1] = guiContent1; int index2 = 1; GUIContent guiContent2 = EditorGUIUtilityWrap.TextContent("Top Left"); guiContentArray1[index2] = guiContent2; int index3 = 2; GUIContent guiContent3 = EditorGUIUtilityWrap.TextContent("Top"); guiContentArray1[index3] = guiContent3; int index4 = 3; GUIContent guiContent4 = EditorGUIUtilityWrap.TextContent("Top Right"); guiContentArray1[index4] = guiContent4; int index5 = 4; GUIContent guiContent5 = EditorGUIUtilityWrap.TextContent("Left"); guiContentArray1[index5] = guiContent5; int index6 = 5; GUIContent guiContent6 = EditorGUIUtilityWrap.TextContent("Right"); guiContentArray1[index6] = guiContent6; int index7 = 6; GUIContent guiContent7 = EditorGUIUtilityWrap.TextContent("Bottom Left"); guiContentArray1[index7] = guiContent7; int index8 = 7; GUIContent guiContent8 = EditorGUIUtilityWrap.TextContent("Bottom"); guiContentArray1[index8] = guiContent8; int index9 = 8; GUIContent guiContent9 = EditorGUIUtilityWrap.TextContent("Bottom Right"); guiContentArray1[index9] = guiContent9; int index10 = 9; GUIContent guiContent10 = EditorGUIUtilityWrap.TextContent("Custom"); guiContentArray1[index10] = guiContent10; Styles.spriteAlignmentOptions = guiContentArray1; GUIContent[] guiContentArray2 = new GUIContent[3]; int index11 = 0; GUIContent guiContent11 = EditorGUIUtilityWrap.TextContent("Delete Existing|Delete all existing sprite assets before the slicing operation"); guiContentArray2[index11] = guiContent11; int index12 = 1; GUIContent guiContent12 = EditorGUIUtilityWrap.TextContent("Smart|Try to match existing sprite rects to sliced rects from the slicing operation"); guiContentArray2[index12] = guiContent12; int index13 = 2; GUIContent guiContent13 = EditorGUIUtilityWrap.TextContent("Safe|Keep existing sprite rects intact"); guiContentArray2[index13] = guiContent13; Styles.slicingMethodOptions = guiContentArray2; Styles.methodLabel = EditorGUIUtilityWrap.TextContent("Method"); Styles.pivotLabel = EditorGUIUtilityWrap.TextContent("Pivot"); Styles.typeLabel = EditorGUIUtilityWrap.TextContent("Type"); Styles.sliceButtonLabel = EditorGUIUtilityWrap.TextContent("Slice"); Styles.columnAndRowLabel = EditorGUIUtilityWrap.TextContent("Column & Row"); Styles.columnLabel = EditorGUIUtilityWrap.TextContent("C"); Styles.rowLabel = EditorGUIUtilityWrap.TextContent("R"); Styles.pixelSizeLabel = EditorGUIUtilityWrap.TextContent("Pixel Size"); Styles.xLabel = EditorGUIUtilityWrap.TextContent("X"); Styles.yLabel = EditorGUIUtilityWrap.TextContent("Y"); Styles.offsetLabel = EditorGUIUtilityWrap.TextContent("Offset"); Styles.paddingLabel = EditorGUIUtilityWrap.TextContent("Padding"); Styles.automaticSlicingHintLabel = EditorGUIUtilityWrap.TextContent("To obtain more accurate slicing results, manual slicing is recommended!"); Styles.customPivotLabel = EditorGUIUtilityWrap.TextContent("Custom Pivot"); }