private void DrawMapEditor() { GUILayout.Label(new GUIContent(" 地圖編輯", AssetDatabase.LoadAssetAtPath <Texture>("Assets/Editor/List.png"))); if (GUILayout.Button("鎖圖層")) { EditorExpand.SetSortingLayerLocked(8, true); } GUILayout.BeginVertical("box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2); SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]); var i = tagManager.targetObjects[0].name; SerializedProperty tagsProp = tagManager.FindProperty("tags"); GUILayout.EndVertical(); }
private void DrawMapEditor() { GUILayout.Label(new GUIContent(" 地圖編輯", AssetDatabase.LoadAssetAtPath <Texture>("Assets/Editor/List.png"))); if (GUILayout.Button("鎖圖層")) { EditorExpand.SetSortingLayerLocked(8, true); } GUILayout.BeginVertical("box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2); SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]); var i = tagManager.targetObjects[0].name; SerializedProperty tagsProp = tagManager.FindProperty("tags"); // GUILayout.BeginHorizontal("box"); // MapMode = EditorGUILayout.BeginToggleGroup("aaa", MapMode); // MapMode = GUILayout.Toggle(MapMode, "Unity Font", (GUIStyle)"Radio"); // bioMode = GUILayout.Toggle(bioMode, "Bitmap Font", (GUIStyle)"Radio"); // EditorGUILayout.EndToggleGroup(); // bioMode = EditorGUILayout.BeginToggleGroup("aaa", bioMode); // EditorGUILayout.EndToggleGroup(); // GUILayout.EndHorizontal(); GUILayout.EndVertical(); }