private void button1_Click(object sender, EventArgs e) { OpenFileDialog dlg = new OpenFileDialog(); dlg.InitialDirectory = Environment.CurrentDirectory; dlg.RestoreDirectory = false; var result = dlg.ShowDialog(); if (result == DialogResult.OK) { selectedComponent = Editor.CreateActor(dlg.FileName); bTreeViewDirty = true; } dlg.Dispose(); }
private void createMesh_B_click(object sender, EventArgs e) { OpenFileDialog dlg = new OpenFileDialog(); dlg.InitialDirectory = ProjectFolders.ModelsPath; //Environment.CurrentDirectory; var result = dlg.ShowDialog(); if (result == DialogResult.OK) { selectedComponent = Editor.CreateActor(dlg.FileName); bTreeViewDirty = true; } dlg.RestoreDirectory = true; dlg.Dispose(); }