示例#1
0
 private void OnDisable()
 {
     PlayerConnectorAttribute.Disconnect(this);
     editorConnection.Unregister(EditorConnectionMessageID.Player, OnPlayerMessageReceived);
     editorConnection.DisconnectAll();
     editorConnection = null;
 }
 public void Unregister(Guid messageId, UnityAction <MessageEventArgs> callback) => m_Connection.Unregister(messageId, callback);