void Save()
 {
     _cfg.protoDir        = protoDir;
     _cfg.generateToolEXE = generateToolEXE;
     _cfg.localClassDir   = localClassDir;
     _cfg.protoSources    = protoSources;
     EditorConfigUtil.SaveConfig(_cfg, CONFIG_NAME);
 }
示例#2
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            if (BuildTarget.iOS != target)
            {
                return;
            }

            var cfg = EditorConfigUtil.LoadConfig <IOSProjectInitConfigVO>(IOSProjectInitModule.CONFIG_NAME);

            string     projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject pbx      = new PBXProject();

            pbx.ReadFromString(File.ReadAllText(projPath));
            string guid = pbx.TargetGuidByName("Unity-iPhone");

            foreach (var framework in cfg.frameworkToProjectList)
            {
                pbx.AddFrameworkToProject(guid, framework, false);
            }

            foreach (var entry in cfg.file2BuildList)
            {
                pbx.AddFileToBuild(guid, pbx.AddFile(entry.Key, entry.Value, PBXSourceTree.Sdk));
            }

            foreach (var entry in cfg.buildPropertyList)
            {
                pbx.SetBuildProperty(guid, entry.Key, entry.Value);
            }

            File.WriteAllText(projPath, pbx.WriteToString());

            ////修改PList
            string          plistPath   = path + "/Info.plist";
            InfoPListEditor pListEditor = new InfoPListEditor(plistPath);

            foreach (var entry in cfg.pListDataList)
            {
                pListEditor.Add(entry.Key, entry.Value);
            }

            foreach (string urlScheme in cfg.urlSchemeList)
            {
                pListEditor.AddUrlScheme("ZeroUrlSchemes", urlScheme);
            }

            foreach (string whiteUrlScheme in cfg.appQueriesSchemeList)
            {
                pListEditor.AddLSApplicationQueriesScheme(whiteUrlScheme);
            }
            pListEditor.Save();
        }
    /// <summary>
    /// 加载配置
    /// </summary>
    /// <returns></returns>
    public static ConfigVO LoadConfig()
    {
        var cfg = EditorConfigUtil.LoadConfig <ConfigVO>(CONFIG_NAME);

        return(cfg);
    }